Thread: CoreRPG Requests
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October 13th, 2014, 06:08 #11
Ok, this is a quick approach to test a resizable charsheet for the CoreRPG:
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October 13th, 2014, 06:22 #12
Hmmm... quick testing yields unexpected results.
I cant expand the character sheet still.
The ordering has now changed - going horizontal instead of vertical for the groups, and the group headings line up across columns - which is prettier but uses up more screen space!
But Im eagerly looking forward to v0.2!
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October 13th, 2014, 06:25 #13
By adjusting the order (using the number prefixes) I can get it to waste less space and it does look better I think... but Im still thinking that the loss of screen space could be a downside.
Last edited by damned; October 13th, 2014 at 06:51.
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October 13th, 2014, 06:26 #14
press ctrl+left mouse over the char sheet to resize it.
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October 13th, 2014, 06:28 #15
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October 13th, 2014, 06:33 #16
I've changed the vertical fill behaviour to horizontal, trying to maximize the used space, but there isn't much difference...
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October 13th, 2014, 06:45 #17
version 0.2, even simpler, with the original vertical fill
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October 13th, 2014, 06:53 #18
thank you my friend.
so back to process.Die - for me - being able to add this or the current die+mod field as and where required in the front tab would be awesome.
Im not sure how the roll mechanism would be triggered?
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October 13th, 2014, 06:57 #19
Also - with the ability to resize the sheet - I think your option of ordering sideways looks neater.
Another option to gain a tiny bit more space might be to remove the padding top and bottom on the group headings?
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October 13th, 2014, 07:19 #20
to trigger the die command I would create a button_icon to the right of the field, and call the processDie function in the onButtonPress() event function
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