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  1. #11
    Ok, this is a quick approach to test a resizable charsheet for the CoreRPG:

  2. #12
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    Hmmm... quick testing yields unexpected results.

    I cant expand the character sheet still.
    The ordering has now changed - going horizontal instead of vertical for the groups, and the group headings line up across columns - which is prettier but uses up more screen space!

    But Im eagerly looking forward to v0.2!

  3. #13
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    By adjusting the order (using the number prefixes) I can get it to waste less space and it does look better I think... but Im still thinking that the loss of screen space could be a downside.

  4. #14
    press ctrl+left mouse over the char sheet to resize it.

  5. #15

  6. #16
    I've changed the vertical fill behaviour to horizontal, trying to maximize the used space, but there isn't much difference...

  7. #17
    version 0.2, even simpler, with the original vertical fill

  8. #18
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    thank you my friend.
    so back to process.Die - for me - being able to add this or the current die+mod field as and where required in the front tab would be awesome.
    Im not sure how the roll mechanism would be triggered?

  9. #19
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    Also - with the ability to resize the sheet - I think your option of ordering sideways looks neater.
    Another option to gain a tiny bit more space might be to remove the padding top and bottom on the group headings?

  10. #20
    to trigger the die command I would create a button_icon to the right of the field, and call the processDie function in the onButtonPress() event function

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