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October 9th, 2014, 09:39 #1
Changing Only The Frame Of An Existing CoreRPG Windowclass
Hi Guys,
A quick Q: if I just want to change the frame of a CoreRPG Windowclass in a child Ruleset, and renaming the source image is not an option, do I need to include the entire windowclass definition in the new Ruleset or is there someway I can use a "merge" technique (similar to templates) and only include the new frame code? Sample code follows:
Existing Code
Code:<windowclass name="existingwindowclass"> <frame>utilitybox2</frame> {Other Relevant Code Here} </windowclass>
Code:<windowclass name="existingwindowclass"> <frame>utilitybox3</frame> </windowclass>
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
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October 9th, 2014, 11:41 #2"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 9th, 2014, 11:45 #3
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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