Thread: Test release v3.0.9
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October 16th, 2014, 02:02 #31
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October 20th, 2014, 10:12 #32
I am getting the following message when I start in test mode:
Database Error: A XML parse error occurred processing file patchnotes.xml - Error on line 0: Error document empty.
I can then go into the GUI as normal but the release notes page is blank.
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October 21st, 2014, 10:51 #33
When I use Long Rest from the CT all effects are applied as expected (hit points, hit dice, spells)
When I use Long Rest by right-clicking on the character sheet, spells and hit dice are applied but not hit points, which remain as they are.
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October 21st, 2014, 13:13 #34Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 21st, 2014, 13:18 #35
i was gonna ask the same... but I know the answer... its 5E of course!
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October 21st, 2014, 13:18 #36
imagine getting all your HP back just be sleeping!
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October 21st, 2014, 14:25 #37
Yep, always with me. Sorry.
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October 21st, 2014, 23:15 #38VenomousFiligreeGuest
Running latest test version, plus language, locations and weather extensions.
Critical damage wasn't rolled for an unarmed attack (manually entered onto the PC sheet)
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October 24th, 2014, 17:53 #39
Any chance you could allow negative power point costs for Psionic spell classes in PFRPG? I usually use this spell class for things other than psionics that track rounds per day or power pools. Abilities like Grit and Panache have the ability to recover points during play... it would be nice to be able to build in a 'Critical Hit' spell that returns a point of panache or the like. It's obviously not a big thing because you can tweak the pool manually.. but it seems like it would be simple enough to allow the negative in the field without too many detrimental ramifactions.
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November 4th, 2014, 22:48 #40
Supreme Deity
- Join Date
- Mar 2007
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Still need to look into a couple items reported here. Getting close to release. Got pulled off on Unity and a bunch of life/job stuff.
Updates
- [DEV] numbercontrol - Added setMinValue, getMinValue, setMaxValue, getMaxValue functions
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