Thread: Keep Highest/Drop Lowest ?
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September 18th, 2014, 10:25 #1
Keep Highest/Drop Lowest ?
After giving up on my own extension due to limited time and abillity I am now just looking for a way to roll 3d6 + modifier and drop the highest or drop the lowest. It is for Barbarians of Lemuria. has anyone build that for Basic RPG?
Teamwork is essential, it gives them someone else to shoot at.
Read me: https://chaosmeister.games/
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September 18th, 2014, 12:29 #2
MoonWizard is working on adding additional dice command functionality, including keeping dice. This may help once it's in.
Last edited by Valarian; September 18th, 2014 at 12:39. Reason: Inaccurate Information
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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September 18th, 2014, 12:56 #3VenomousFiligreeGuest
Hi ImaTarget, whilst it's not available now an FG ruleset for BoL should be available towards the end of the year.
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September 18th, 2014, 13:59 #4
https://www.fantasygrounds.com/forum...l=1#post179724
its not yet in the v3.0.8 beta so not sure what JPGs plans are just yet...
VenomousFiligree will hopefully be adding BoL to the store late in the year
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September 19th, 2014, 06:24 #5
Supreme Deity
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Those features got bumped into the Unity version, so they are a ways off. I had to bite the bullet and start the Unity version or it would be next year before we started.
So, for now, it will need to be baked into the ruleset as a custom roll type.
Cheers,
JPG
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September 19th, 2014, 06:26 #6
could you share the code *as is* and maybe one of the smarty pants around here might be able to make it into a CoreRPG extension?
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September 20th, 2014, 00:22 #7
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The stuff I was working on was built into the FG client, not ruleset code. Also, there were a lot of new features necessary to support. So, it can't be adapted to Lua code.
Basically, you would setup custom roll and custom roll result handler (similar to attack/damage/Init/save in 3.5E/4E/5E). In the code generating the roll, I would add a [KEEP #] or [DROP #] tag in the roll description. Then, in the code handling the result, look for those tags to strip out the appropriate dice. Perhaps adding another note to description text stating which dice/results dropped.
Cheers,
JPG
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September 20th, 2014, 03:32 #8
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September 20th, 2014, 14:50 #9
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September 20th, 2014, 20:07 #10
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I was putting a little bit of thought into this today, and my initial thought would be to add a couple of new options to the dice roll radial menu for Drop Lowest and Drop Highest, in the same way there are buttons to negate, half, and double the total currently. I started digging around in the CoreRPG ruleset to see how these radial menus are defined, but it seems like they are hard-coded in FG's core code. Is it possible to modify this radial menu to add this functionality? I cannot seem to find anywhere in the ruleset code that I can modify the menu, and I also haven't been able to find any info in the documentation. This feature is something that I am sure a lot of people would find useful, so I am anxious to play around with it to see if I can get it working. If it is not possible, I can try and think of another way to introduce the functionality, but adding it to the radial menu seems the most natural option to me.
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