Thread: Fantasy Grounds Unity engine
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January 11th, 2018, 12:01 #621
THIS. This is one of the key points that made me chose FG over Roll20. I don't want to have invested that much money only to find out one day that I can't use it anymore. Were SmiteWorks to go out of business tomorrow (definitely hope that won't be the case xD) I could keep using FG with my friends. There would also be a huge community that could keep improving it and adding new rulesets, mods, etc. In the case of Roll20 we'd just get to see an ad in the page to buy that domain, so no, thanks. I really don't want that model.
Last edited by Einheri; January 11th, 2018 at 12:04.
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January 11th, 2018, 12:04 #622
Any news on progress?
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January 11th, 2018, 16:01 #623If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 13th, 2018, 19:47 #624
One thing I really hope that FGU will be able to do is to draw a better looking hex grid. Because of the way the diagonals are drawn on a hex grid currently (jagged as hell) I have been using a square grid for my outdoor battle maps, which makes my inner grognard grumpy.
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January 14th, 2018, 19:22 #625
Not sure if this has been asked (new to FG and the discussion), but will licences be transferable to the update?
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January 14th, 2018, 19:29 #626
Yes it's been asked. Statement made earlier in this thread is that their is expected to be an upgrade fee. The details of what that might be have not been announced (or probably even decided).
So, expect a cost to upgrade, but we don't know how much. It is likely (as indicated by SmiteWorks) that the cost will be dependent upon how long ago your license was purchased. But again, nothing specific is known at this time and given SW policies, it is unlikely to be officially announced until the official product announcement is made. And the official product announcement will not be made until the new version is functional and a release date can be reliably kept. SW is very opposed to announcing a date and then missing it.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 14th, 2018, 19:33 #627
I hope there's some kind of grace period then. I only just bought the Ultimate licence a couple of weeks ago and am hesitant to spend a heap again so soon.
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January 14th, 2018, 19:40 #628
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January 14th, 2018, 20:03 #629
SmiteWorks has always taken care of their customers. I suspect they would do something like a 6 month grace period and then some sort of incremented discount/cost from there.
Besides, we don't know when FGU might come out. Everyone hopes it is soon, but no promises that it will even be this year. But as Kanbie says, no reason to not use FG as it is now. It keeps getting improved and is, imo, the best VTT available as is.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 17th, 2018, 11:59 #630
- Join Date
- Jul 2011
- Posts
- 39
Came to check on updates. Sounds like we're all here, patiently waiting, which is cool. That said, I kind of assumed there would be an upgrade cost. I for one am ok with it. I bought my license in 2011. I'm confident I've gotten my money's worth in updates, and the amazing things they have promised with unity, I'll happily buy another license. (Especially because I loathe subscription service. I'll gladly spend once though.)
Stay awesome everyone!
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