Thread: Fantasy Grounds Unity engine
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June 1st, 2015, 04:37 #31"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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June 1st, 2015, 07:08 #32
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i figured it out. i had two fantasy grounds folders... was putting the extension in one and the software was loading from the other... doh!
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September 15th, 2015, 15:20 #33
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When does it launch or in case there is no launch date, how is it progressing?
FG Info:
Ultimate License holder
PHB Core License Pack
Prices of Apocalypse Accesory License.
DM Info:
DMing since 1985 (approximately) with a very large hiatus after 1994 until 2010.
Another pause following the 2010 sessions and now I am beginning anew and I feel like DM level 1.
Playing DnD 5th edition.
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September 22nd, 2015, 16:46 #34
Since my guesses are mostly wrong, I'm going to try to use that to my advantage:
I'm guessing that they've really only just gotten started on the Unity port, and that we won't even have an official word on progress until well into next year.
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September 23rd, 2015, 01:32 #35
They did actually start the Unity port quite a while ago - its just a huge job - especially building in all the backwards compatibility...
There is no published time frame etc but MW posted this in another thread -
https://www.fantasygrounds.com/forum...l=1#post231852
So it is still a way away....
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September 23rd, 2015, 02:24 #36
And then WotC came into the middle of it.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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April 18th, 2016, 21:45 #37
Any update on the Unity port?
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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April 18th, 2016, 21:56 #38
Nope.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 18th, 2016, 23:27 #39
Supreme Deity
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Carl and I are still working on it. No announcements yet.
Regards,
JPG
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April 30th, 2016, 17:16 #40
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- Jul 2014
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I'm curious. When this eventually happens, will those of us with the ultimate license have to pay a small fee to transfer our licenses, or will the entire platform just switch to this new system? I'm not exactly clear on what the plan is. I'm sorry if these question have been addressed elsewhere.
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