Thread: Fantasy Grounds Unity engine
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September 14th, 2018, 19:51 #1091
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September 15th, 2018, 01:10 #1092
Especially in the US you will also have access to a lot of refurbished models with some warranty.
Id look at some of those if on a tight budget.
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September 15th, 2018, 21:33 #1093
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I'm sure you guys are well-covered and I am by no means a programmer, so take that into account. I just wanted to share this with you in case it contains any assets you could use in this project. This is a Unity Humble Bundle with a lot of content.
https://www.humblebundle.com/games/unity-bundle
A question to go with it, if I were to purchase these assets would it be possible to apply some of them through custom ruleset and extension scripting as we do now. This is all taking into account that we have to wait for the finished product.
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September 15th, 2018, 23:14 #1094
I'm also not a dev, so can only pass on my impressions from the forums here. The only things we (the community) might be able to use from that bundle would be the sounds. All of the others appear to require integration to the core Unity engine, something we probably won't have access to with FGU. And I say the sounds only if they are in some 'normal' type of format that can be accessed like any other media file.
That said, if Doug, John, or Carl come around, they would be able to give a definitive answer.
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September 16th, 2018, 01:32 #1095
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September 16th, 2018, 02:05 #1096
I doubt it. It has been said that the extension model will remain the same, xml and LUA access/modules and no access directly to the engine.
But, map effects have already been demo'd with FGU so we (the community) won't have to add that capability. Sounds are probably not going to be included in FGU version 1, but, they might. We just don't know at this point.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 16th, 2018, 15:49 #1097
Are there any projections on possible Alpha, Beta or release dates?
Thanks!
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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September 16th, 2018, 15:55 #1098
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September 16th, 2018, 16:03 #1099Patou a.k.a: Patmaster
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September 16th, 2018, 18:06 #1100
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