Thread: Fantasy Grounds Unity engine
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October 12th, 2018, 15:53 #1191
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- Dec 2016
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- TX
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- 260
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October 12th, 2018, 15:56 #1192
They shouldn't get wiped every time there's an update. They're stored in your campaign files for the GM or cache for players - both of which don't get touched as part of an update. So the settings are campaign specific - which might be causing the confusion that they get wiped? You can copy the hotkey XML file from one campaign/cache to another if you have a set of preferred hotkeys you want to reuse.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 12th, 2018, 17:23 #1193
Love the radial right mouse button menus. Functionally equivalent to a regular linear menu, but easier to use and look tremendously better!
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October 12th, 2018, 20:43 #1194
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- Mar 2007
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- Oulu, Finland
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Touchscreens & Hotkeys:
- If the user is only using the first 12, tap & done.
- If they are using additional banks, the first tap pops up the options for that button (2-4 buttons appear as a stack above it) and second tap selects. (and if you wanted touch screens could have more than 4 banks that way as they wouldn't need the modifier keys)
Personally, would much prefer this to scrolling or swiping the entire bar.
Edit: And keep the radial menus, please.
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October 12th, 2018, 23:25 #1195
I'd prefer a tiered more flexible system myself tho right now the radial works. It's just a little clunky. Having a tiered where you can easily go back to top and back down would make my experience more enjoyable.
That said I don't expect any of this to change until well after FGU is out.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 13th, 2018, 09:55 #1196
There should be also shortcuts for module authors within FG - create entry in the respective library, lock/unlock page, close window and etc. Will dramatically improve the data entry process. Now I am getting crazy when doing content heavy modules.
The past is a rudder to guide us, not an anchor to hold us back.
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October 13th, 2018, 20:23 #1197
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- Mar 2018
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- Sol3
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- 375
i think FG jsut needs another program for module creation
on that can do all the things without having touse the gaming interface, but has a palette of items for creating a table, or bolding text, or adding an image linebreak, etc... Maybe not fully WYSIWYG, but the best thing so far is the former NPC Engineer, though i dont recall what its name was changed to when more tools were added... will ahve to track it down wherever Maasq hid it to find out what all it does now. but if it is a part of the FGU package, then it would be great.
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October 13th, 2018, 22:13 #1198
There is no reason it couldn't be part of FGU proper down the road. With a little updating and tweaks things could be wysiwyg. It certainly will require some changes to current methods but it can be done. With Author is does everything wysiwyg. If we could get inline images add the "theme" background/imaging options in story entries it'd be a lot closer. Adding a chapter/subchapter system would be pretty easy to do.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 13th, 2018, 22:28 #1199
Hiya!
www.masq.net for the application (Engineer Suite). At the moment it can do images, tokens, NPCs, spells. Equipment is in the embryonic stage
And while I'd love to sell it for 5 million dollars(!), it isn't written in Unity so it would be useless to Smiteworks. I had a look at Unity and the thought of constructing the GUI for what I do.... I shuddered, uninstalled and had a swift drink. Now if one of the Smiteworks guys tell me that GUI work is OK, that there is a library I can use - then I might look at it again. The 5 million dollars is going to be a stumbling block, though, unless LordEntrails ponies up for that evergreen license
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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October 25th, 2018, 22:11 #1200
- Join Date
- Jun 2011
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- 349
One thought I was thinking of. A special FG fridays when FGU is released just to go over configuration changes of FGC to FGU including the new way networking will be handled and changes with that.
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