Thread: Unrequired Campaign Tools
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September 8th, 2014, 15:09 #1
Unrequired Campaign Tools
If I wanted to remove (hide) some Campaign tools in a CoreRPG ruleset would that break anything?
How would I go about that? I dont want to edit any CoreRPG files directly...?
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September 8th, 2014, 15:48 #2
If you would just hide them it would not break anything. You could check if DesktopManager has some unregisterX functions. Shortcuts and Dock books are all registered with DesktopManager. I don't have CoreRPG codes with me now so I cannot give detailed answer. If such function does not exist I would request it from MoonWizard
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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September 8th, 2014, 16:21 #3
The shortcuts are all registered in desktop\scripts\desktop.lua in the buildDesktop() function using the DesktopManager.registerStackShortcut2 for the little grey buttons and DesktopManager.registerDockShortcut2 for the large shield buttons. Comment out/remove the ones you don't want to display.
There are 3 sections in this function, controlled by User.isLocal() (running in Manage Characters mode) and User.isHost() (the GM side) and neither of these (the player side). You can use this to display/hide some shortcuts on specific dekstops (GM or Player usually).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 22nd, 2014, 13:42 #4
man i wish i found this thread again before i asked publicly how to put these back in again!
facepalm.
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