I realize you guys are working on Fantasy Grounds Next (or whatever it is to be called) and I eagerly await it, while remaining patient. I however have a question.

In this new version will there be support for doing dice rolls for ability damage via spells?

I am specifically asking for the 3.5/PF Ruleset.

As it stands, Ability damage can only support specified numbers, I.E.:

CON: -4
STR: -2

But what of Poisons that do 1d6 strength damage?

STR: -[1d6]

That would make things easier to automate for DMs. And as for poisons that have secondary effects? You guys already have an Ongoing capability for DMG by using DMGO, so why not continue that for Poisons that are 1d6/2d6 ?

STRO: -[1d6],-[2d6]

Just curious if this is something you guys are working on, or might possibly implement due to the help it would cause.

Next, Spells can be cast as a Wizard, a Sorcerer, and a Psion. Can we look into placing "Invocations" (I.E. Warlock, Dragonfire Adept) or "Maneuvers" (Warblade, Monster Abilities, Combat Maneuvers, Flasks, and more) as well? I realize there are ways around them right now, but it would be nice to simplify the way we code these to work.

Just some ideas I had while working on my campaign.

Thanks for the time of reading over this.