-
August 10th, 2014, 06:15 #31
I prepare my material ahead of time, if not everything I need, at least encounters, descriptions and treasure entries. I can wing it if need be on descriptions as well, but I try to keep some notes on hand to minimize that. The game tends to flow just fine for my players most of the time.
-
August 10th, 2014, 20:59 #32
- Join Date
- Dec 2010
- Posts
- 100
Thanks Toph,
Valuable feedback and it's in the direction I have been thinking. I understand chat only is less social and that's bad, but there is no option for me to use voice most of the time. I'll probably be trying a game where players can use voice for OOC if they wish for the social part but enforce typed text for PC actions.
Worth a try, I'm not ready to abandon Fantasy Grounds just because it's impossible for me to use voice but then again I'm not prepared to make the gaming sessions into "computer games"
-
August 11th, 2014, 01:32 #33
- Join Date
- Jul 2013
- Posts
- 43
We played a game last night with exactly these rules. I muted my mic and took off the headphones to concentrate on the chat screen. The chat play was much richer than in face to face sessions. I also suspect they used TS to share my "whispers" and decide on actions without alerting the 'monsters'. Very clever!
I did a rough calc - about 15% of my stuff was straight drop, 25% edited and drop, 15% long ad lib story, the remainder simple responses to player actions/questions
The family slept through it undisturbed!
More than worth a try! It is quite rewarding. One thing I am watching is what Doug does with Obsidian Portal as this style of gaming will probably lead to better adventure log entries if it is automated from the chat log.
Happy gaming!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks