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  1. #31
    Trenloe's Avatar
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    v1.1.2 update released (download in post #1).

    This is a compatibility release for FG v3.1.2 - please update to this version for full compatibility. The new conditional effects (type, align, size and custom) won't work unless you update to this new extension version.
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  2. #32
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    v1.1.3 update released (download post #1).

    Compatibility release for FG 3.1.3 - you must update to v1.1.3 of the extension for full FG 3.1.3 compatibility.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #33
    Thank you for your diligence.
    I never claimed to be sane. Besides, it's more fun this way.

  4. #34
    Does this work in the 5e ruleset? If not, is there a 5e equivalent? Thanks!

    EDIT: Nevermind! Found it here
    Last edited by Hecklerus Prime; January 5th, 2016 at 02:29.
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  5. #35
    Hello,

    It's not possible that "Player Effect Removal" to be built-in in Fantasy Ground directly ?

  6. #36
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    Heya Sasmira sometimes community made extensions do get rolled into Fantasy Grounds. Often it is response to votes on the FG wishlist and also on what Moon_Wizard is working on or working towards....

  7. #37
    Hello, I have found a bug with this extension when used with PFRPG 3.1.7 ruleset.

    When using conditional operators like ALIGN() or TYPE() they always return true.
    For example the effect "IFT:ALIGN(evil);ATK:100;DMG:100;" always trigger, even if the target is an angel.

  8. #38
    Welcome to the forums and FG Community!

  9. #39
    Trenloe's Avatar
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    Quote Originally Posted by Lethiks View Post
    Hello, I have found a bug with this extension when used with PFRPG 3.1.7 ruleset.

    When using conditional operators like ALIGN() or TYPE() they always return true.
    For example the effect "IFT:ALIGN(evil);ATK:100;DMG:100;" always trigger, even if the target is an angel.
    It's working fine for me:

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #40
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    He might be confused by the lack of a '+100' in the actual die result display .. it only shows in the effects description. This is a known issue. I don't think it's just with these 2 things.. the result is correct.. it just doesn't display it the way you expect it to.
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