Thread: Ridiculous slant against FG
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May 20th, 2014, 05:02 #11
Supreme Deity
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I think there's a wish list item for card decks. Give it a vote. (See my sig.)
Cheers,
JPG
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May 20th, 2014, 05:12 #12
There will always be posts and reviews from people who prefer something else. I'd rather there be more positive posts about FG than negative, but I think the only way to combat it successfully is to continue to share your personal experiences and successes with the software. Sometimes people clearly missed a feature that is possible with FG, but often times they aren't looking to be convinced - they just want to support their pre-conceived idea of which is best. Look at the XBox and Playstation battles. If we only listened to the negatives, then we would think there are two horrible systems to choose from.
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May 20th, 2014, 17:39 #13
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May 21st, 2014, 18:11 #14
SavageWorlds supports a card framework as does 4E (with the 4E Fortune Card extension). Your welcome to rip the 4E Fortune Card extension for your own needs - its pretty easy to mod the card images or re-work the extension to support other rulesets.
As for me, if you want a truly flexible and adaptable roleplaying experience thats as close to real world play as possible - at present and for the foreseeable future I see no real alternative to FG.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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May 21st, 2014, 18:22 #15
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heheh... it was mostly a joke. I guess it misfired a bit.
And I have zero coding skills. And as far as I know the 4E thing is something like players can draw one card (mucked about with it a long time ago) and don't get me started on Savage Worlds. I looked into that too and came away confused.
Vires Animi
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May 22nd, 2014, 21:46 #16
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As an outsider, I JUST started creating content for roll20 less than a week ago, and now I'm starting to create content for FG as well (since I just found out about this site =P) and I have this question - When you FIRST start using FG, and you pay your $40.00, do you have any initial art assets? Roll20 is free to start, but you have 0. You have to immediately import or buy some, and I felt like this was an initial delay to get rolling.
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May 22nd, 2014, 21:51 #17
Fantasy Grounds comes with the characters, creatures and monsters tokens from the base fantasy art kit as detailed here: https://www.rpgartkits.com/?page_id=401
It also comes with some generic letter tokens (actually very handy).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 22nd, 2014, 21:53 #18
It doesn't come with any map or images at this time, although I've been thinking of rolling out some generic dungeons for use. It also comes with a free adventure for D&D 3.5 and D&D 4E from White Haired Man. That has some images, NPCs, etc in it and gives a good idea of how you might choose to layout your adventures. Make sure to run the Check for Updates as soon as you get installed.
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May 22nd, 2014, 22:03 #19
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Right, I thought I had seen it implied that FG does give you some starting assets, which is important to any discussion about the price differences.
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May 22nd, 2014, 22:22 #20
Also has the Tale of Dinor sample adventure.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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