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May 19th, 2014, 16:32 #11
Are the modified files (charsheet.xml, charsheet_main.xml) also in your extension sub-folder?
Have you selected the extension when starting the campaign?Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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May 19th, 2014, 17:59 #12
I have an extension sub folder simply called "Mutant". In that I have put the same charsheet.xml and charsheet_main.xml. With the only difference that I have done some minor name changes. All the changes are in the charsheet_main.xml fiile.
I have tried to call on, or both via the <includefile source="...">.
I'm not sure what I am doing wrong (or how the whole extension thing really works for that matter)
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May 19th, 2014, 18:08 #13
Please post here the contents of your extension.xml file.
As Valarian mentioned above - have you activated your extension on the "load campaign" screen before you start you campaign.
In addition, one thing to keep in mind is that when you make any changes to your extension you have to reload /reload in the chat window.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 19th, 2014, 18:43 #14
This is how my extension look like. I took it from BRP's own example "MyQuest" extension.
I do not know how to put the code in [spoiler][/spoiler] command.
Yes I have activated my extension and I use the /reload command. I'm not THAT stupid at least
<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Copyright SmiteWorks USA, LLC., 2010 -->
<root version="2.0">
<properties>
<name>Mutant - UA</name>
<author>SmiteWorks USA, LLC., 2010</author>
<description>Sample campaign extension for the Basic Roleplaying ruleset.</description>
<!--
<exclusiongroup>BRPGameline</exclusiongroup>
-->
<ruleset>
<name>Mutant</name>
</ruleset>
</properties>
<base>
<includefile source="charsheet_main.xml" />
<!-- icons -->
<icon name="cs_logo" file="myq_logo.png" />
<!-- frames -->
<framedef name="myq_sheet">
<bitmap file="myq_sheet.png" />
<topleft rect="0,0,12,12" />
<top rect="12,0,322,12" />
<topright rect="334,0,12,12" />
<left rect="0,12,12,325" />
<middle rect="12,12,322,325" />
<right rect="334,12,12,325" />
<bottomleft rect="0,337,12,12" />
<bottom rect="12,337,322,12" />
<bottomright rect="334,337,12,12" />
</framedef>
<!-- window classes -->
<!-- tabcontrol template -->
<!-- charsheet templates -->
<!-- script file -->
<script name="MyQScript" file="scripts/myqscript.lua" />
</base>
</root>
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May 19th, 2014, 18:57 #15
Ok, I deleted my old charsheet file and replaced it with the original from the ruleset folder. Did the same changes again. And now it works
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May 20th, 2014, 15:04 #16
- Join Date
- Feb 2014
- Posts
- 26
I haven't read Mutant: UA, so I'm not sure how much was changed from Mutant 2. But from what I have heard, I would count M: UA as a BRP derivate as well.
Stollesson, which version of DoD? I might be interested as well
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May 20th, 2014, 15:31 #17
I took a gamble and bought the system. So far it looks promising for the Mutant game. I do not have the old Mutant games, but I did play them ALOT 25(?) years ago. As far as I can remember, the spirit is the same.
I have not come far in my modification yet. Just changed some of the names to Swedish.
By the way, what do you Swedes play?
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May 20th, 2014, 15:40 #18
Lundgren It's a version of "Drakar och Demoner Expert"
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May 20th, 2014, 16:09 #19
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May 20th, 2014, 18:58 #20
Started a new thread on Game system BRP about "Drakar och Demoner".
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