Thread: DOE: Locations Extension
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September 24th, 2017, 06:48 #751
For the record this Extension is compatible with FGv3.3.2
CheersDulux-Oz
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October 6th, 2017, 14:08 #752
Great extension! Using in every game. But can you add "default" money type for shops? A lot of time I spending for "gp" to "credits" changes in my Sci-Fi game.
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October 6th, 2017, 14:33 #753
"gp" is the default money type.
I am working on something to help out with these issues, but it'll take a while (I'm a busy boy - got to earn a living somehow )Dulux-Oz
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Alpha-Geek
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October 11th, 2017, 05:49 #754
Hi All,
Well, things are progressing well enough with the new 13th Age Ruleset and Modules that I'm actually starting to consider how the Ruleset is going to interact with some of the Extensions available, such as the DOEs. With that in mind I desperately need someone(s) with some graphical experience (probably Photoshop) to do us up some 13th Age-style Menubar/Sidebar Buttons for the DOEs - as I've exclaimed on numerous occasions in the past, my graphic works SUX!
So if you'd like to lend a hand please drop me a PM - I can provide template images for most of the required buttons, but you will have to manipulate then to produce what we require - thanks.Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
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October 12th, 2017, 11:05 #755
Hey there Dulux-Oz ... was running a session today and noted something that I am curious about.
First off am running everything at the latest LIVE release, so that means FG 3.3.3, DOE-Base 3.0 and Locations 4.6.1 and Sound 4.0.
So I like sharing location pins that i've placed on a map, and thereby the players can then see the now PUBLIC locations.
When they click on a shared/green pin it opens the correct Building object (usually a building as I've NOT noticed with the Town or Location object types), and on the SOUND tab they can see the sound files that I've checked as "GM", to which they can also click and this then spools the sound file to play.
I am wondering if I am doing something wrong with my config or have I found a bug? I assumed that ticking GM meant they couldn't see that item unless i un-ticked it?
In terms of the sound link ... well I first created a module of SFX and I export the 3 sound data items (i.e. AutoSound, ChatSound, MiniBoard). The sound links in question are from any of the various miniboards. Hope that gives you a clear picture of what's happening?
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October 12th, 2017, 12:00 #756
Hi skj,
That may be a bug - let me look into it and see if I can see what's going on - thanksDulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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November 9th, 2017, 11:09 #757
Hello!
In SW ruleset dragging from charsheet not works anymore. Looks like oDragData.getShortcutData() returns a nil when you dragging from charsheets.
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November 9th, 2017, 11:12 #758
Thanks Atrill, I'll look into it
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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November 9th, 2017, 12:05 #759
Here the fix (thank Ikael for suggestions):
Filename: lsInventoryList.lua
Line:27
-- fix for SW
if sRuleset == "SavageWorlds" and oDragData.isType("giveitem") then
local aShortcuts = oDragData.getShortcutList()
local rItem = aShortcuts and aShortcuts[2]
sThisDraggedWindowClass = rItem and rItem.class
end
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November 9th, 2017, 12:25 #760
Cool - I'll look into it - thanks
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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