FG Spreadshirt Swag
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  1. #751
    For the record this Extension is compatible with FGv3.3.2

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
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    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  2. #752
    Great extension! Using in every game. But can you add "default" money type for shops? A lot of time I spending for "gp" to "credits" changes in my Sci-Fi game.

  3. #753
    "gp" is the default money type.

    I am working on something to help out with these issues, but it'll take a while (I'm a busy boy - got to earn a living somehow )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  4. #754
    Hi All,

    Well, things are progressing well enough with the new 13th Age Ruleset and Modules that I'm actually starting to consider how the Ruleset is going to interact with some of the Extensions available, such as the DOEs. With that in mind I desperately need someone(s) with some graphical experience (probably Photoshop) to do us up some 13th Age-style Menubar/Sidebar Buttons for the DOEs - as I've exclaimed on numerous occasions in the past, my graphic works SUX!

    So if you'd like to lend a hand please drop me a PM - I can provide template images for most of the required buttons, but you will have to manipulate then to produce what we require - thanks.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #755
    skj310's Avatar
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    Hey there Dulux-Oz ... was running a session today and noted something that I am curious about.
    First off am running everything at the latest LIVE release, so that means FG 3.3.3, DOE-Base 3.0 and Locations 4.6.1 and Sound 4.0.
    So I like sharing location pins that i've placed on a map, and thereby the players can then see the now PUBLIC locations.
    When they click on a shared/green pin it opens the correct Building object (usually a building as I've NOT noticed with the Town or Location object types), and on the SOUND tab they can see the sound files that I've checked as "GM", to which they can also click and this then spools the sound file to play.

    I am wondering if I am doing something wrong with my config or have I found a bug? I assumed that ticking GM meant they couldn't see that item unless i un-ticked it?

    In terms of the sound link ... well I first created a module of SFX and I export the 3 sound data items (i.e. AutoSound, ChatSound, MiniBoard). The sound links in question are from any of the various miniboards. Hope that gives you a clear picture of what's happening?

  6. #756
    Hi skj,

    That may be a bug - let me look into it and see if I can see what's going on - thanks
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #757
    Hello!
    In SW ruleset dragging from charsheet not works anymore. Looks like oDragData.getShortcutData() returns a nil when you dragging from charsheets.

  8. #758
    Thanks Atrill, I'll look into it
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  9. #759
    Here the fix (thank Ikael for suggestions):
    Filename: lsInventoryList.lua
    Line:27

    -- fix for SW
    if sRuleset == "SavageWorlds" and oDragData.isType("giveitem") then
    local aShortcuts = oDragData.getShortcutList()
    local rItem = aShortcuts and aShortcuts[2]
    sThisDraggedWindowClass = rItem and rItem.class
    end

  10. #760
    Cool - I'll look into it - thanks
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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