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August 27th, 2017, 15:43 #251Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 10th, 2017, 12:26 #252
Is there a way to tell what version you currently have installed?
Brice AKA BoringMadman
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September 10th, 2017, 14:19 #253Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 10th, 2017, 14:22 #254
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September 22nd, 2017, 18:51 #255
Hi!
I have seen you replying to a Enhanced Images 4e question where I wonder if that is still the case. The question was: when in game - do I have to switch between top and bottom layer to on the one side interact with the tokens of the PC and on the other hand care about unmasking the next parts of a dungeon e.g.?
I wonder if the "token shadow" functionality which was added has to do something with this?
Please let me know and thanks for your reply already in advance.
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September 22nd, 2017, 19:09 #256
The "Things to note" bullet points in post #1 cover these questions.
You can only interact with player tokens on the top layer, and you can only unmask on the bottom layer.
The token shadows were purely added to provide a guide to the location of creature tokens when unmasking or placing tokens on the lower layers.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 22nd, 2017, 19:18 #257
Ok - thank you. I tried several things to somehow circumvent that because I believe it is kind of a hassle to switch back and forth and I just hoped that I missed something. Sorry for bothering you with something which was answered already in post #1. I saw it actually but wanted to be very sure that this is really the case.
I like the idea of the extension very much though but I think playing that way is a bit long-winded...
Thank you nevertheless for replying once again to something that was answered already. Appreciate that.
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September 22nd, 2017, 19:27 #258
It's one click to change layers. But, only you can decide if that is too much hassle for you to use or not.
I say to anyone who uses this extension: there are gotchas and limitations, only you can decide if the advantages of using the extension outweigh the disadvantages in your game.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 22nd, 2017, 19:32 #259
Yes...ok. I try the fight and report back
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October 20th, 2017, 18:33 #260
- Join Date
- Jul 2011
- Location
- Edmond, OK
- Posts
- 6
So, I know this states that it doesn't support HEX, but I have run several GURPS games using this.
You do have to draw your grid large to start, but once it takes you can manually scale it down. Worked like a champ.
Now, with Ronnke's scale feature in the newest release, v3.1.0, it hides the scale button in the image toolbar. I had to initially open the maps I was using with the Layers extention off. Turn on and set the scale for the maps I was using. Then once that was done, restart with the Layers extension. And viola, I have layer and pointers with range penalties.
It looks like the layers button overwrites the scale button on the images toolbar.
You can see it in use in our games here... https://www.youtube.com/channel/UCog...foShOVyXMbQugA You can see it used a lot in episodes 10 and 11, the vehicles in these episodes are on layer 2.Last edited by CommJunkee; October 20th, 2017 at 20:22.
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