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October 21st, 2017, 03:38 #261
- Join Date
- May 2013
- Location
- East Coast USA.
- Posts
- 945
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October 21st, 2017, 04:21 #262
- Join Date
- Jul 2011
- Location
- Edmond, OK
- Posts
- 6
Sorry, they are the Traveller episodes... uh... try...
https://www.youtube.com/watch?v=MfG6B6KHTCs&t
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February 4th, 2018, 18:27 #263
- Join Date
- Oct 2016
- Posts
- 4
In the very first post, it reads that we must update to v2.0.5 of the extension, but at the bottom of the post it reads that the attached file is 2.0.4. As far as I can see so far (just downloaded it), the extension seems to load and work fine, so I am assuming the attached file is actually 2.0.5?
Thanks for the work on this extension!
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February 4th, 2018, 18:56 #264If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 25th, 2018, 23:33 #265
If there's interest, I have a modified version of this extension that disables the token 'shadowing' and automatically switches layers based off the mask tool toggle, or selected tool. ie: select mask, switch to BG layer, select drawing, automatically switch to 'play/token' layer.
The shadowing IMHO always got in the way if you were trying to move tokens on the layer you were manipulating.
I will have to segregate it from a bit of entanglement caused by CombatManager which is modified to play well with a few personal extensions.
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February 25th, 2018, 23:49 #266
- Join Date
- Jul 2016
- Posts
- 115
That definitely sounds interesting as forgetting the layer you are on and placing things on wrong one is a constant hassle otherwise
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February 26th, 2018, 00:04 #267Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 26th, 2018, 00:20 #268
- Join Date
- Jul 2016
- Posts
- 115
Urgh, yeah I guess!
We have used to place effects tokens and objects on a lower level, so that player/NPC tokens on the top arent impacted
So yeah, have to always remember to change to the right layer for whatever we want dropping
Perhaps a more visible means of knowing whether you are on L1/2/3 ? dunno...
But thanks for highlighting the obvious reply
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March 12th, 2018, 17:16 #269
- Join Date
- Apr 2012
- Location
- Prosper, TX
- Posts
- 727
Script issues with on test channel:
CoreRPG 3.3.5
Enhanced Images (Layers) 3.3.0
Script Error: [string "scripts/manager_targeting.lua"]:10: attempt to call field 'setCustomDeleteCombatantHandler' (a nil value)
Script Error: [string "scripts/manager_token.lua"]:20 attempt to call field 'setCustomDeleteCombatantHandler' (a nil value)
Note: No other extensions were loaded, just CoreRPG from test channel and Enhanced Images extension.
DaveNo signature needed, please leave parcel on the porch.
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March 13th, 2018, 14:03 #270Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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