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  1. #131
    I'm in the "Wants It" category. I do not care for the changes in 6th Edition. Like Castles & Crusaders, the changes between Champions 1st ed through 5th ed were minor enough to intermix them, with the exception of the Fusion fusion that is. With 6th they changed stuff, core mechanics, that did not need changed, and they were not good changes.

    Fifth will remain my favorite version.

  2. #132

  3. #133
    damned's Avatar
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    Quote Originally Posted by RevenantBob View Post
    Is this out for play?
    if you read back one page:
    it is unlikely to be released before the end of the year
    so no....

  4. #134
    Soooo. is there any update on the progress of this ruleset?

  5. #135
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    Quote Originally Posted by DrakosDJ View Post
    Soooo. is there any update on the progress of this ruleset?
    I don't know about you.. but I spent the last month prepping to run 3 games at FG Con. So.. that'd be a 'no'.
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  6. #136

  7. #137
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    I've been a little frustrated at times dealing with updates to FG and the repairs that are sometimes required afterward .. but I have to say this time ..
    WOO WOO!! I know why I'm using CoreRPG as the basis for this ruleset!
    My issue with turn updates when deleting characters from the combat tracker just disappeared with the latest CoreRPG rev! The turn sequence is running smoothly now!

    Thanks Moon Wizard!
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  8. #138
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    Anyone know if there's a way to restrict a value to be within a certain range of numbers?
    Certain attributes/stats/characteristics cannot go below or above a given value...
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  9. #139
    Check out the min/max tags for numbercontrols.

    JPG

  10. #140
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    Thanks!
    That worked like a charm.
    Last edited by Blackfoot; December 5th, 2014 at 21:47.
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