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September 8th, 2014, 15:25 #51
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Well, in my daily career I am a C# and .NET programmer, so I am very comfortable with development in general. I also do quite a bit of minor web development. On the side, often using PHP or ASP.NET. I am very familiar with XML, and though my exposure to Lua has been rather limited, back in the day I tinkered with some World of Warcraft modding (which is done in Lua.) I actually have a the Wood Theme extension as part of my project files for reference, though I haven't dug into them much yet. I will make it a point to do so though, thanks for the tip!
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September 8th, 2014, 15:31 #52
Well... with a solid programming background - and some time - you will work out whats going on...
Feel free to write up the odd guide or tip or tip sheet as you go
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September 8th, 2014, 16:26 #53
Something else you may like to do is take a look at a code Extension - here I'll use my own Locations Database as an example - if you're a coding pro then you shouldn't have much difficulty in "reverse engineering" what I've done and therefore using it as a learning aid.
Have fun.
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
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NSW, Australia, UTC +10
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September 8th, 2014, 17:15 #54
The Fate Core ruleset is probably worth looking at as an example of a ruleset built on top of CoreRPG, with the Age of Arthur extension as an extension of that. It's a little simpler than the 3.5e and 4e rulesets. It's currently available from the rulesets folder in my signature, but will eventually be coming as part of the upgrade process.
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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September 9th, 2014, 21:31 #55
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Wow, thanks a ton for all the feedback guys. There really is quite alot going on in both the CoreRPG and the 3.5E rule sets, so looking at a few simpler examples may be pretty helpful. I also really like the idea of adding some things as extensions instead of right into the rule set. It has been sorta slow going, but I am at least starting to get the hand of it a bit more as I go on.
One question that did come to mind over the last couple days has to do with psionics. Psionics play a large part in my campaign, but I haven't come across psionics implemented in FG yet. Any good examples I might look at for this?
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September 9th, 2014, 23:26 #56
Psionics in what kind of way? A 3.5E/Pathfinder take on it or something else?
In the 3.5E and Pathfinder rulesets you can set the spell class in the actions tab - the icon to the left of the spell class name can be clicked on to select either prepared (like a wizard or a cleric - the book icon), spontaneous (like a sorcerer - star icon) or points spell casting (head icon). See step 4 here: https://www.fantasygrounds.com/wiki/...dd_Spell_ClassPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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