Thread: Character Class Module
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April 20th, 2017, 19:54 #51Paul Grosse
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April 22nd, 2017, 19:51 #52
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Hey guys! Im new here and I just bought Fantasy Grounds. I've been trying to put out together a new campaign, and I love the 3.5e and PFDR edition so I was wondering how can I set this up on my Fantasy Grounds campaign, is there any kind of tutorial? Because I've already donwloaded it and placed it on the right folder, I can access it via the game, but there are things that I cant do, with the Modules that are already on the game, such as draggin the class on the Character creation and instantly adding the numbers and the same goes for the races. How can I fix this?
I hope to get a helpful answer. Thanks for putting this up together! Much love, Kulgark.
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April 23rd, 2017, 02:04 #53
Welcome Kulgark
The 5e ruleset has many more features in terms of character builds than the 3.5e ruleset does. This is for various reasons including 5e being the newer of the rulesets and 5e having licensed material so more options to take advantage of the licensed material have been built.
In saying that - there are some new capabilities for the 3.5e ruleset (but mostly for Pathfinder because Pathfinder is about to get a whole stack of licensed materials) that give you some of these capabilities.
Click Library and activate the Race, Class and any other Campaign Tools. Click Modules and activate the 3.5e modules. Click the magnifying glass next to Class/Level (from memory) and there is some drag/drop support there now.
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April 24th, 2017, 03:52 #54
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Thanks for the Quick answer, I guess I'll try to do that. Ill Edit this message if it goes through or it doesnt. Thanks again!
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April 24th, 2017, 05:08 #55Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 5th, 2017, 01:00 #56
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To clarify, because I am also new to FG (just purchased today), this module does not support Drag/Drop at the moment, but it might, because the PFRPG ruleset has the ability to. Correct?
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May 5th, 2017, 03:28 #57
Yes. It's a matter of the data in this module being properly categorized (e.g. where and how it is stored in the XML).
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June 20th, 2017, 00:31 #58
10/10 make my life easy every day, thanks for your hard work!
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August 11th, 2017, 09:38 #59
I've been using the module for a while, and adding extra content that my players are using. Now it seems that the class ability items don't work with the FG character sheet any more - if you try to drag one from the module onto the Special Abilities panel (on the Abilities tab), it puts it into the Feats section instead. Also, all the class abilities that are already in the Special Abilities panel are now blank when you open them. Is this due to a change in the ruleset? If so, does anyone know how I can make it work again (perhaps by changing the item type in the module)?
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August 11th, 2017, 12:16 #60
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