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Thread: 13th Age

  1. #41
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    Quote Originally Posted by damned View Post
    There is an enhanced Mood Lighting extension here.
    Trenloe this should be added to the Extensions List.
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  3. #43
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    I was talking about something that would trigger a change to the lighting, icons, background etc.

    Also, I guess I should go check PAR5E out again and see about using it to pull in the 13th Age SRD from the EN World web pages.
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    Quote Originally Posted by morgurth View Post
    I was talking about something that would trigger a change to the lighting, icons, background etc.

    Also, I guess I should go check PAR5E out again and see about using it to pull in the 13th Age SRD from the EN World web pages.
    I'm in the process of creating a library based on that, but could it be done with PAR5E? or would it mess up the formatting?
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  5. #45
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    I messed with PAR5E a while back. Changing some of the perl to handle the fields necessary for Pathfinder. I was working on a python script to scrape the Pathfinder SRD and put it in a comma delimited file for PAR5E to use to create the library. Work, moving, life all got in the way.
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  6. #46
    Am interested in trying out 13th Age, has anyone created/modified the character sheets or more? If so would appreciate getting a copy of it.

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    Last edited by Mgrancey; September 9th, 2014 at 15:46. Reason: new info
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  7. #47
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    FYI, until there is a completed ruleset, the 4E ruleset works very well for 13th Age already. I ran a campaign for a good duration using it.
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  8. #48

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    Yes, but there are a number of things that you have to manually do like double damage on a crit, deal half damage on resistance, roll resistance for non attack roll attacks, keep track of the escalation die and remember to add it to your attacks each round, manually calculate and apply recoveries, manually remember which cyclic spells you cast and recover on an even escalation die, manually remember and apply the effects of conditions, etc...etc...

    Lots of stuff. The 13th Age ruleset takes care of all of this.
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  9. #49
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    Any chance of this being released for playtesting? I'd like to put my Primeval Thule adventures into it.
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  10. #50

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    Quote Originally Posted by morgurth View Post
    Any chance of this being released for playtesting? I'd like to put my Primeval Thule adventures into it.
    We've decided to release the beta without the library (as its still a work in progress).

    So here it is as an attachment. Please send any donations through Paypal to [email protected] if you enjoyed the efforts and the ease of use.

    Things to note:
    *Drag one dice for your recoveries into the dice slot, the rule set rolls a number of those dice equal to your level.
    *critical damage is doubled on the second line so it looks like you rolled normal damage, but the second line will show twice as much damage.
    *This is a beta, you may encounter bugs, inaccuracies, or strange words that show up in the chat window (debug data).
    *To use a background first click the ability score button that you and your DM have decided is appropriate then roll the check.
    *Incremental advances are check boxes that are only for you to remember which advances you've made, they don't keep track of changes to your sheet.
    *On the icons tab of the party sheet the DM can roll the icon check for all party members and it remembers them there, however if a party member rolls it will overwrite this value.
    *Most of the features of 13th Age have been built in. Things like ongoing damage stacking, the overcoming magic resistance, etc...etc... and most of them are automatic.
    *If you put "recharge 11" into a powers top left box it may roll to recharge automatically on a quick rest, or it might just throw an error. There is a bug. I'm working on it.

    I started another thread for questions and support here: https://www.fantasygrounds.com/forum...sed-%28Beta%29

    I did this so that I can post updates in the first post of the thread.

    Edit: To install the rule set simply drop the .pak file into your fantasy grounds "ruleset" folder.
    Last edited by lokiare; October 31st, 2014 at 15:10.
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