Thread: 13th Age
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July 29th, 2013, 15:24 #1
13th Age
I tried searching the forums but came up empty handed.
Is anyone working on a 13th Age ruleset for FG2?
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July 29th, 2013, 16:34 #2
I haven't started anything, but I was waiting to see if others were interested, and was waiting for FG 3.0 to come out since it's more cross-system friendly .
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July 29th, 2013, 16:45 #3
I might tinker around. Just so I can familiarize myself with ruleset extensions. I was doing alright with module creation and stuff.
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July 29th, 2013, 22:41 #4
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Hi!
I too would be interested in a ruleset for 13th age.
Primarch
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August 13th, 2013, 20:27 #5
I've started messing around with the 3.0 version, but I'm probably not the only one who's started on this.
I wonder if there's anyone working on Numenera as well?
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August 13th, 2013, 21:00 #6
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I've started on 13th Age ruleset, but haven't done anything except change the copyright notice and put the logo on the background. I'm using v3 to begin with, since starting with CoreRPG seems the way to go.
Maybe we could set up a repository of some sort, and have a community project to make this a reality.
If you're not already on the 13th Age G+ group, come check it out. Some good stuff going on there.
(I'm going to try my hand at creating an escalation die in FG, mostly as a learning tool)
BoomerETNo signature needed, please leave parcel on the porch.
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September 8th, 2013, 18:21 #7
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I want to add my request for a 13th age ruleset.
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September 9th, 2013, 07:29 #8
Supreme Deity
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If you haven't looked already, I would recommend looking at the v3.0 alpha in Laboratory forum with the new ruleset layering feature and the included CoreRPG.
Either way, based on the reviews on the system I read today, it seems like the 4E ruleset might be a good ruleset to chop up for 13th Age. Of course, I haven't actually read the rulebook, so that recommendation is just from a very high level.
Cheers,
JPG
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September 9th, 2013, 19:10 #9
I was using the 4E hacked up (taking in pieces as I go, starting with the character sheet). I need to create some armor and some other info based on the class wearing it, plus some logic to handle how Physical Defense and Mental Defense are calculated. Then work sidetracked me a bit.
Ultimate License Holder
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September 9th, 2013, 20:30 #10
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morguth,
Is this a project that you alone would prefer to work on? I'd be more than happy to lend a hand, whether it's entering data, writing Lua code, etc.
I have a fair amount of development background, and started learning the new v3.0 CoreRPG
BoomerETNo signature needed, please leave parcel on the porch.
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