STAR TREK 2d20
Page 3 of 5 First 12345 Last
  1. #21
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Quote Originally Posted by modnar View Post
    I would love to get my hands on that, how can I do so?
    You cant. You cant share copyright material.

  2. #22
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,852
    Blog Entries
    1
    These were prepped for the OSRIC ruleset, so all of those monsters are useless now anyway.

  3. #23
    Quote Originally Posted by damned View Post
    hmmmm i was thinking of running the Giants series into my current C&C campaign...
    after that I was going to run them into the Red Hand of Doom...
    That would be awesome.

  4. #24
    I have all the hard copies of those 1st ed. modules listed save for "I5 Lost Tomb of Martek".

    How well is 1st ed run on the osric toolset? I would love to make those into working FG modules.





    DM-Kevin - Current campaign running: D&D 5.0 Tomb of Annihilation -

  5. #25
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Quote Originally Posted by ted.wallerstedt View Post
    That would be awesome.
    ted.wallerstedt you are so bad.
    we finished The Red Hand Of Doom a year ago!

  6. #26
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    Quote Originally Posted by dmkevin View Post
    I have all the hard copies of those 1st ed. modules listed save for "I5 Lost Tomb of Martek".

    How well is 1st ed run on the osric toolset? I would love to make those into working FG modules.
    OSRIC should work very well for 1e adventures.
    As does Castles&Crusades. We played a couple of classic AD&D adventures and then the Red Hand of Doom (3.5e adventure) using C&C.

  7. #27
    I will check those both out.

    Thanks Damned!

    DM-Kevin - Current campaign running: D&D 5.0 Tomb of Annihilation -

  8. #28
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,678
    Blog Entries
    1
    The big Advantage with C&C is it has all the class and spells and equipment and monsters included for only $10.
    It pretty much includes the Players Handbook and the Monsters&Treasure books in their entirety.
    It doesnt have all the funkiness of 5e (spell effect parsing and character drag and drop for levelling, bbut neither does any other ruleset) but is still a very robust ruleset.
    Excellent value and old school feel.

  9. #29
    leozelig's Avatar
    Join Date
    Jun 2007
    Location
    Eastern USA
    Posts
    1,852
    Blog Entries
    1
    OSRIC worked great for 1e, but I haven't used it since FG was updated to v3. Entering the monsters didn't take too long.

  10. #30
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,319
    Blog Entries
    1
    You can't go wrong with C&C for value for the money or for the excellent ruleset. I am admittedly biased as it is my favourite.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in