Thread: AD&D Classic Modules
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September 17th, 2015, 12:30 #21
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September 18th, 2015, 01:10 #22
These were prepped for the OSRIC ruleset, so all of those monsters are useless now anyway.
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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May 7th, 2016, 14:14 #23
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May 7th, 2016, 16:20 #24
I have all the hard copies of those 1st ed. modules listed save for "I5 Lost Tomb of Martek".
How well is 1st ed run on the osric toolset? I would love to make those into working FG modules.
DM-Kevin - Current campaign running: D&D 5.0 Tomb of Annihilation -
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May 8th, 2016, 05:29 #25
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May 8th, 2016, 05:31 #26
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May 8th, 2016, 08:05 #27
I will check those both out.
Thanks Damned!
DM-Kevin - Current campaign running: D&D 5.0 Tomb of Annihilation -
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May 8th, 2016, 08:53 #28
The big Advantage with C&C is it has all the class and spells and equipment and monsters included for only $10.
It pretty much includes the Players Handbook and the Monsters&Treasure books in their entirety.
It doesnt have all the funkiness of 5e (spell effect parsing and character drag and drop for levelling, bbut neither does any other ruleset) but is still a very robust ruleset.
Excellent value and old school feel.
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May 8th, 2016, 13:18 #29
OSRIC worked great for 1e, but I haven't used it since FG was updated to v3. Entering the monsters didn't take too long.
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May 8th, 2016, 14:44 #30
You can't go wrong with C&C for value for the money or for the excellent ruleset. I am admittedly biased as it is my favourite.
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