FG Spreadshirt Swag
Page 4 of 4 First ... 234

Thread: Virtual servers

  1. #31
    Absolutely what Dulux-Oz said! I am still using Syrinscape (current version) with the DOE Sound extension and sending the sound to my players through Cleanfeed. Works great for me and being able to have the auto chatsound trigger from FG chat with the DOE Sound extension is still one of my favorite parts of playing online!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #32
    Quote Originally Posted by Gwydion View Post
    Absolutely what Dulux-Oz said! I am still using Syrinscape (current version) with the DOE Sound extension and sending the sound to my players through Cleanfeed. Works great for me and being able to have the auto chatsound trigger from FG chat with the DOE Sound extension is still one of my favorite parts of playing online!
    Yeah - but I think you missed the point I was trying to make. The DOE: Sound can (and does) send the "activation signal" from one copy of FG (the GM's) to all of the players' copy's of FG through the web, which is then picked up by each person's computer and passed on to each individual local copy of Syrinscape, meaning you don't have to send sound down Teamspeak or Skype or whatever. That's the reason for the Sound On/Off Option in the FG Options: to stop that signal (once it's arrived at a given player's copy of FG) from going out to the individual computer's operating system when Syrinscape is not installed.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #33
    You're right. I shouldn't have confused the issue. I do understand that functionality as well. Options, options, options!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #34
    Actually, that's one reason why the DOE: Sound moved away from the method described by ProNobis (which was used in DOE: Sound v1) to its current implementation (introduced in v2) - the fact that with the current version of the DOE: Sound we can get sounds playing on other people's computers (with their permission) - with v1 it was only possible to play sounds on our own computer

    (So the DOE: Sound is not really obsolete after all, I suppose )
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #35
    Quote Originally Posted by dulux-oz View Post
    (So the DOE: Sound is not really obsolete after all, I suppose )
    Now that would be blasphemy! I'm certainly not going away from the DOE: Sound. Can't live without it!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #36
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    194
    ProNobis,

    Instead of a virtual server have you considered trying some sort of VDI setup like say Amazon WorkSpaces? Any of the true VDI setups that actually run a workstation version of Windows 10 should allow Voice Meeter Banana to work.

  7. #37
    I have confirmed Fantasy Grounds will run on AWS. Testing it right now.
    Fantasy Grounds system requirements list DirectX9.0c You can run DirectX on an EC2 instance, but only if you use a GPU accelerated instance type such as g2.2xlarge
    Using an elastic GPU won't work because it would only support openGL and using an instance type with no gpu at all also won't work because it can only run apps that have cpu driven 3D. I don't see any option in Fantasy Grounds to disable hardware acceleration. Ubuntu instances are cheaper than Windows, on EC2, but I'm not sure yet if you can get directx to run in Wine with this type of setup.

  8. #38
    sirkerry's Avatar
    Join Date
    Dec 2015
    Location
    USA - TX - Houston (Spring Branch)
    Posts
    194
    Quote Originally Posted by sstarsslayer View Post
    I have confirmed Fantasy Grounds will run on AWS. Testing it right now.
    Fantasy Grounds system requirements list DirectX9.0c You can run DirectX on an EC2 instance, but only if you use a GPU accelerated instance type such as g2.2xlarge
    Using an elastic GPU won't work because it would only support openGL and using an instance type with no gpu at all also won't work because it can only run apps that have cpu driven 3D. I don't see any option in Fantasy Grounds to disable hardware acceleration. Ubuntu instances are cheaper than Windows, on EC2, but I'm not sure yet if you can get directx to run in Wine with this type of setup.
    Does Voice Meeter Banana work with it?
    Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
    Currently Running:
    Cypher System: Shotguns, Sorcery & Shenanigans
    Currently Playing:
    Shadowdark: ShadowRim Excursion
    Savage Worlds: Hell Divers
    Ambition & Avarice: Maelstrom Island
    Time Zone: Central Daylight Time (GMT-5)

  9. #39
    Quote Originally Posted by sirkerry View Post
    Does Voice Meeter Banana work with it?
    I don't know that software. I do get audio from the server on my client machine via the RDP protocol.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in