Thread: Project: Par5e
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July 31st, 2014, 13:07 #451
This is what I'm using:
Code:#@;LMoP - Part 1 ##;Goblin Ambush CR 1/4 XP 200 4;Goblin; ##;2. Goblin Blind CR 1/4 XP 100 2;Goblin;Cragmaw Hideout (Player);472,580;506,580;
The 2nd encounter in my example shows the syntax to use if your want to pre-place tokens for the NPCs on a map.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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July 31st, 2014, 21:43 #452
I've started parsing NPCs - successfully for the most part (and a welcome change) - but notice that the Armor Class field does not support the armor type included in the Starter Kit stat blocks. For example, Armor Class 15 (natural armor). It's not shown in the NPC documentation, either, although there is a field for it on the NPC sheet in FG.
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July 31st, 2014, 21:54 #453FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 1st, 2014, 07:31 #454
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Dr Zeuss, is the parser able to write to PFRPG Stories yet? Any idea when it might be?
'
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August 1st, 2014, 08:08 #455FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 1st, 2014, 11:25 #456
Can someone confirm for me that the components entries of spells are parsing correctly, please?
I have parsed all the spells into a module and they all appear and open as they should. There were no red letter errors in the parsing. However, there are no components in any of the spells. Before I spend too much time on finding the reason, can someone please confirm that they are working for them? Cheers
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August 1st, 2014, 11:55 #457
Again, I'm not sure if this is an error on my part or the parser. When I parse in armor, everything appears and acts as it should except for the Strength column (Chain mail, Splint and Plate). First, the column heading is Speed instead of Strength (a throw-back to D&D Next?) and no values appear in that column even though they are in the equipment.txt file. Anyone else getting this or is it an error with me?
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August 1st, 2014, 13:54 #458
It's not just you
I do not think it's the parser, though. If you look in the XML you can see the Strength field has given values for Chain Mail, etc. Probably just something that needs to be worked out with the latest version of 5E ruleset. I even tried changing them from STR 15 (for example) to just 15 in that field, in case it's a formatting issue, but no go.
A minor fix that I am sure Moon will take care of in the near enough future, when he's finally got some time again.
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August 1st, 2014, 21:13 #459
Thanks guys. I'll take a look at Spells for Components. For equipment I'll tweak the ruleset and add fixes to the next test release.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 2nd, 2014, 03:45 #460
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