Thread: Effects library
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January 14th, 2013, 18:27 #31Originally Posted by Callum
- AC:2 enhancement ranged opportunity
- AC:2 enhancement opportunity
- AC:2 opportunity
The [range] entry is optional and can be either "melee" or "ranged" based off the "rangetypes" entry in data_common.lua:
Code:rangetypes = { "melee", "ranged" };
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January 14th, 2013, 19:34 #32
- Join Date
- May 2010
- Posts
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Originally Posted by Blahness98
Database Error: A XML parse error occurred processing file 3.5/Pathfinder Effects Library: common.xml - Error on line 831: Error reading end tag.
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January 15th, 2013, 03:03 #33Originally Posted by Booker GrimmUltimate License Holder
Running:
Nothing at the moment.
Time Zone: Central Time (GMT -6)
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January 17th, 2013, 01:21 #34
Seems if the developers could get all the little nuisances of effects sorted then it would go along way to making FGII complete.
Still like to see poisons done. Its a BIG part of 3.5/pathfinder the crop up alot. But the effects just cant handle them the way they are.
(Already put it in the wish list)"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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January 30th, 2013, 02:10 #35
Ok I'm pretty much computer illiterate. When i download the zip file to my desktop. It was a file containing 2 .xml files. I drug the entire file into my modules folder. Nothing happened and no new module once I restarted. So I assume I did something wrong. It wouldn't let me rename the unzipped file or the zipped file to something else. Not sure what I'm doing wrong. Thanks.
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January 30th, 2013, 03:56 #36Originally Posted by Trueshots"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 30th, 2013, 03:57 #37Originally Posted by Trueshots
1.) Right click the link to the file and click save as. Instead of Effects.zip save it as Effects.mod. Probably the easiest option.
2.) Go into the folder with the effects.zip and press Alt+T and click folder options. Click the view tab and then uncheck the box that says "Hide extensions for known file types." Hit apply and then ok. You should then be able to change the .zip to .mod.
Let me know if either of these doesn't work as I will just send you the file via dropbox.Ultimate License Holder
Running:
Nothing at the moment.
Time Zone: Central Time (GMT -6)
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February 8th, 2013, 15:33 #38
Does anyone know how IF: and IFT: effects work?
I tried testing them out a bit but I got an error so I'm guessing I'm doing it wrong.
I was wondering if this might be able to be used to do Protection from <Alignment> spells.Full License Operator - You must have a 'Lite' License to play in my games.
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February 8th, 2013, 15:40 #39Originally Posted by Blackfoot
It doesn't have much use in 3.5E and you won't be able to use it for protection from alignment and such as alignment is not a condition.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 8th, 2013, 16:56 #40
I suppose it could be used for some 'fear' effects.. I know that some effects cause increased levels of fear if you are 'shaken' or whatever.
Hmm.. bummer.
Would be cool if you could set an effect of 'evil' or something and then 'IF:evil then AC:2;SAVE:2' or something like that.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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