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Thread: Effects library

  1. #221
    Quote Originally Posted by damned View Post
    Thank you. Most of those suggestions are from 2012, with one I saw from 2016. Is it still active or a good place to leave suggestions?

  2. #222
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    Quote Originally Posted by Tosayuf View Post
    Thank you. Most of those suggestions are from 2012, with one I saw from 2016. Is it still active or a good place to leave suggestions?
    It was setup by the developers and they regularly monitor it.
    They dont do it just because its on the list but it does help them gauge what the community is thinking.
    Things that are on there and not done are one or more of the following: 1) impossible on current engine 2) conflict with other features in some way 3) in or slated for FGU and possible but too expensive to build into this engine 4) being considered 5) not practical under the current interface (screenspace or mouse clicks or other) 6) not in the developers vision for the product
    Things like Dual Monitor support are impossible with the current engine. Dice Mechanics are in FGU and it was deemed too costly to back build into this engine. Ruleset Builder... too complex. But many, many things on there have been implemented as well as many other features.

  3. #223
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    Quote Originally Posted by Tosayuf View Post
    Is there a way to drag an effect somewhere on the character sheet?
    As Blackfoot says, add an additional spell class, call it something like "Abilities", add some spells and then create the effects. See the Pathfinder Society pregens here for examples: https://www.fantasygrounds.com/forum...rs-(FG-format)
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  4. #224
    I am doing a custom Race for a player and one of the Con's is the character only gets half the effects from Healing -- How can I add that to their character ?

  5. #225
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    Quote Originally Posted by urkas View Post
    I am doing a custom Race for a player and one of the Con's is the character only gets half the effects from Healing -- How can I add that to their character ?
    I don't think you can create an effect to do that automatically. You probably have to do it manually each time.
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  6. #226
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    Quote Originally Posted by Tosayuf View Post
    Thank you. Most of those suggestions are from 2012, with one I saw from 2016. Is it still active or a good place to leave suggestions?
    To add to Damned's answer, the default sort order you see on the wishlist is by popularity. That means that the things that will be shown first have lots of votes, and that happens when they are older. If you sort by date instead, you will see that there are things that have been added this month (if not more recent).

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  7. #227
    Didn't want to start a new thread since I had a question about effects I thought I could put it here hope that's fine.
    One of my players has an ability that lets them bypass DR on one attack, is there a way to make that an effect without just giving him all the damage types for one attack? Thanks!

  8. #228
    No, there is no effect which bypasses DR or resistance.

    Regards,
    JPG

  9. #229
    Is it possible to add an effect which gives a bonus to a specific skill?

    We are creating a group of NPCs with core classes, but we're doing generic NPCs. We are making them all humans, but we were thinking of creating racial effects... add 2 to dex, minus 2 to con, +2 to perception to turn the human into an elf, for example.

    Is there commandstring that would allow that?

    EDIT:

    Skill: 99 stealth

    that's how you do it. =)
    Last edited by merkvah; July 26th, 2018 at 19:14. Reason: figured out the answer
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    "But you shall meet me, dear one," said Aslan.
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    "I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.”

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  10. #230
    Blackfoot's Avatar
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    You want the SKILL to be all in caps like this though:
    SKILL: 2 perception
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