Thread: Combat Tracker Timer
-
April 23rd, 2012, 18:46 #1
- Join Date
- Apr 2011
- Posts
- 219
Combat Tracker Timer
I swear I saw where someone had a timer function set up on the combat tracker, where when the flag was passed it kicked off a timer. I would love to implement this to help spur players into making their turns in a speedy manner. If anyone has this please post.
-
April 23rd, 2012, 22:48 #2
- Join Date
- May 2010
- Location
- B.C., Canada
- Posts
- 387
Agreed. Bring a little tension to the VTT
-
April 23rd, 2012, 22:49 #3
I would kill for that feature. And my players would kill me for it
Play is the highest form of research -- Einstein
-
April 26th, 2012, 09:20 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,548
There isn't currently a mechanism for timers in FG. It would have to be a new feature.
Cheers,
JPG
-
April 14th, 2013, 11:44 #5
- Join Date
- Jan 2012
- Posts
- 101
Thread necromancy - is it still impossible in the latest version?
-
April 19th, 2013, 23:51 #6
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,548
It's not currently under development, though you can vote on it via the link in my sig.
Regards,
JPG
-
April 10th, 2016, 04:09 #7
- Join Date
- Mar 2016
- Posts
- 21
I was irritated that such a feature didn't exist in Fantasy Grounds. After doing some digging, I found a way to implement a Combat Timer though it's not pretty (considering how easy it would be to add a timer callback in the FG API, but oh well). I'm putting the finishing touches on it (need to add a settings page to the timer, but the countdown works).
I'm doing this for my own campaign since some of our combat turns take forever and I'd like to spur some of our players to faster action. Would the community be interested in my extension once its finished? Here's what it looks like...
Attachment 13743
-
April 10th, 2016, 04:28 #8
-
April 11th, 2016, 05:15 #9
- Join Date
- Mar 2016
- Posts
- 21
Finished. I never did figure out how to use database nodes... though there's not a lot of state to save between sessions (only the initial timer value). I'll dig more into it for my next extensions.
I'll beta it with my group this Saturday and then post it for community use. Speaking of... how exactly do I do that?
-
April 11th, 2016, 07:32 #10
Start a new post and attach the file - you might not have enough posts yet to attach files so PM Trenloe or Zacchaeus once you have made the new post.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks