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Thread: List of Modules

  1. #241
    Quote Originally Posted by Trenloe View Post
    What exactly are you creating from the PF Core Rules?.
    Here's a pic...


    I'm copying the tables (the picture shows Table 15-3, armor and shields, major, as well as three rolls on the table to generate results) for all of the magic items... basically every table in chapter 15... to make it easy to generate loot or items from within FG. If there's already a way to do that better, I'd love to know about it. =)

    Thank you for your reply.

    A.J.
    A.J.

    “It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
    "But you shall meet me, dear one," said Aslan.
    "Are -are you there too, Sir?" said Edmund.
    "I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.”

    ― C.S. Lewis, The Voyage of the Dawn Treader

  2. #242
    Trenloe's Avatar
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    Look at "Pathfinder Magic Items generator" in post #3 of this thread.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #243
    Thank you, Sir. Those are significantly better than the ones I was making. I feel like an idiot. =)

    Thanks for your time.
    A.J.
    A.J.

    “It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
    "But you shall meet me, dear one," said Aslan.
    "Are -are you there too, Sir?" said Edmund.
    "I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.”

    ― C.S. Lewis, The Voyage of the Dawn Treader

  4. #244
    I've been searching around these threads and haven't seen a .mod for the Monster Codex (PZO1130). does one exist or should i just keep plugging away at adding them manually?

  5. #245
    Erin Righ's Avatar
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    Hey Chazbreed, welcome to the forums.

    Try this for inputting creatures

    https://www.fantasygrounds.com/forum...pulated-spells

  6. #246
    Trenloe's Avatar
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    A lot of people use this application to input creatures: https://www.fantasygrounds.com/forum...2-Beta-Version It runs outside of FG, creates a module with all of the creatures and provides better formatting of data in the other tab. Go with the one that works for you.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #247
    Erin Righ's Avatar
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    Yes, that one is excellent too, thanks Trenloe

  8. #248
    Thanks guys, I will check it out.
    I'm currently sifting through the Idea informer forum threads to see if any of my ideas for the "developer's suggestion box" can be useful. See you over there if you happen to come across my posts.

  9. #249
    Anyone have the occult adventures classes in a module? I did a quick forum search, but didn't see anything...

  10. #250
    hawkwind's Avatar
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    Re there any compatibility issues between the community based modules and the new official rule set?

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