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Thread: FRP Extension

  1. #121
    Thanks I was able to download the files. I can't wait to try rolemaster out on fantasy grounds its been almost 20 years since I lasted played that system

  2. #122
    Heya folks

    Following Dakadin advise I post my questions here

    New user of FG, and RMC/ FRP settings, I want to create my own campaign.
    Here are the issues I have in order to create my PCs.

    1-I stay in GM seat, and I can't see how to add a skill that will depend of a category (for example Transcend Armor from Power manipulation). How can I do that ?

    2-Same with adding specialized combat skill (Long sword from 1H edged category)

    3-How to add spell lists for classes that doesn't exist ?

    4-Same with Merits/Flaws ? + is there a way to drag/drop them or copy them directly in the sheet from the list ?

    5- Ho to add the Restricted/Everyman/Occupational option for specified skills ?

    In advance thank you for your help

  3. #123
    Ardem's Avatar
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    Wow I going to try and get my thinking cap on here.

    Quote Originally Posted by Syssiah View Post
    Heya folks

    Following Dakadin advise I post my questions here

    New user of FG, and RMC/ FRP settings, I want to create my own campaign.
    Here are the issues I have in order to create my PCs.

    1-I stay in GM seat, and I can't see how to add a skill that will depend of a category (for example Transcend Armor from Power manipulation). How can I do that ?

    Transcend Armour is a special one as it does not fall all the other rules in the other categories, it both restricted and combined. What I would do here is go for the manual option and tweak it to the number it suppose to be (manual is the catch all for these difficult ones)

    2-Same with adding specialized combat skill (Long sword from 1H edged category)

    Now if you missing a skill, the easiest way is to drag and drop the Category skill then change it to a standard skill, remove the - at the front so it looks the same as specialization skill that way you dragging and dropping the costs into the specialization. Now with 1H-edged etc this is slightly different as you need to choose and rename each of the Category skills, as they are named Weapons Skill 1 - 7, never change the group name just change the title so you know which category skill to drop and convert. Trust me there is a lot more secondary skill in now compared when I first started there was a lot of typing specialisation and just using the category skill to make the basis.

    3-How to add spell lists for classes that doesn't exist ?

    To get all the functionality you need to make a mod file similar to the one I am linking here. To add it manually does not always work right.


    https://www.dropbox.com/s/s4peou3n7j...eling.mod?dl=0


    4-Same with Merits/Flaws ? + is there a way to drag/drop them or copy them directly in the sheet from the list ?

    No sorry not done this, you need to tweakwhat ever you need the misc column I normally use for this, if it attached to a skill.

    5- Ho to add the Restricted/Everyman/Occupational option for specified skills ?

    I normally ad a little (e) to the category name it not automatic but it allow me to add extra ranks when process, the FRP ruleset is not full automatic character creator, but you can tweak it where need for all these extra bits.

    In advance thank you for your help

  4. #124
    Thanks Ardem for the help

    I need to question you more about some things you invite me to try.
    I opened the RMof Channeling you provided , but I can't access the paladin list for example, why ?

    Can you please give me an accurate example of how you add a (e) to a category name, in order to reproduce the restricted/everyman/occupational trick ?

  5. #125
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    OK say I drag and drop swimming for a dwarf this is a restricted skill. All I do is, click on the box next to the swimming skill, and edit the name from swimming to swimming (r). then it reminds me that it restricted and when I go to add ranks, it reminds me to change the ranks to the correct number. If you use the skill button levelling tab then proceed normally then after finish go back and adjust after you missing your dev point costings. Its manual not automatic adding the (e,r or o) and any rank adjustment. Just for a reminder not a automatic process.

    As far as the paladin, I will need to check why. I been not using the ruleset for 3 months, yes I deved the frp extension but my memory is like a goldfish with dementia. I will have to get back to you on this.
    Last edited by Ardem; December 12th, 2017 at 04:11.

  6. #126
    Thanks Ardem

    Now a simple question :
    I want to create a 9 level char; I add rank as I see fit, by copying them from a pen and paper sheet we had. How do I "validate" the sheet once it's finished ?
    I mean, what action makes you level up a character in FG RMC ? Where to click ?

  7. #127
    Quote Originally Posted by Ardem View Post

    As far as the paladin, I will need to check why. I been not using the ruleset for 3 months, yes I deved the frp extension but my memory is like a goldfish with dementia. I will have to get back to you on this.
    Ok, I've found what I was not doing right Still the Paladin's Communion List is missing. How Can I add it ?

  8. #128
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    Quote Originally Posted by Syssiah View Post
    Ok, I've found what I was not doing right Still the Paladin's Communion List is missing. How Can I add it ?
    Only by modifying that .mod file I did, in the spell section. If it is missing I will look at adding it, however not sure I will get to it until after christmas

  9. #129
    okie ty and have a merry xmas

  10. #130
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    New version 0.66

    Made a minor change in the Combat Tracker to make sure it compatible with Rolemaster 1.7.6.

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