Thread: 50 Fathoms of a theme...
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June 3rd, 2014, 18:40 #11
Ok, It has always bothered me that the map had all the place names even if the players had not found it yet...so i photochopped this:
https://tinypic.com/view.php?pic=6ds...6#.U44I4_mwIZA
Just a personal preference!~Grimm182~ (GMT-8)/WA
GM: Booked
Player: Available for Sunday Nights
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June 3rd, 2014, 22:42 #12
Oh I like that!
Can I "nick" it for the 50 Fathoms Theme?My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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June 4th, 2014, 00:59 #13
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Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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June 4th, 2014, 07:36 #14
The main fonts used I think are Adventure, Fedora for Savage Worlds.
50 Fathoms uses BlackAdder ITC and Windlass according to Adobe Reader (but neither of those appear to the be the Logo Font)Last edited by Doswelk; June 4th, 2014 at 07:43.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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June 4th, 2014, 11:06 #15
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Adventure and Fedora are for the SW Explorer's Edition. What about for the Deluxe edition, do you know what it is? Adobe Helvetica or Parachute PF Fusion?
Last edited by Mask_of_winter; June 4th, 2014 at 14:44.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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June 4th, 2014, 12:49 #16Can I "nick" it for the 50 Fathoms Theme?~Grimm182~ (GMT-8)/WA
GM: Booked
Player: Available for Sunday Nights
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June 4th, 2014, 17:09 #17My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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June 5th, 2014, 18:55 #18
Attachment 6678
I have to say it looks so much nicer
Thank youMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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June 6th, 2014, 00:39 #19
I agree that does look nice, when i took a shot at this i never had text over the side bar images...needless to say i sometimes opened the wrong "icon". Thanks!! My only thought would be does it still need the paper scroll-work behind the side bar icons...
~Grimm182~ (GMT-8)/WA
GM: Booked
Player: Available for Sunday Nights
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June 7th, 2014, 09:10 #20
You are the second person to say that, hope this resolves that issue...
Attachment 6687
Last edited by Doswelk; June 7th, 2014 at 09:21.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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