DICE PACKS BUNDLE
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  1. #41
    The Module Activation window is available by clicking the button on the desktop with the book icon, right next to the character selection button.

    Regards,
    JPG

  2. #42
    Blackfoot's Avatar
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    Quote Originally Posted by ddavison View Post
    I just finished a quick round of beta testing for a very functional Mutants & Masterminds ruleset. It's getting very close. Just like most of the rulesets, the attacks, skills, saves, etc are all linked to the dice rolls. Most everything can be dragged from the Heroes Handbook in the library (called The Net here) and dropped on to your character sheet. I'm recommending we drop the transparency on the windows and have a 100% opacity for legibility on stacked windows, but otherwise it looks great.

    Here are a few screenshots.
    Question: How does one make use of the large image box on the character sheet? (as seen in this post)
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  3. #43

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    Its a token field, as far as I recall. So you need to drop the image you want there as a token.


    Vires Animi

  4. #44
    Blackfoot's Avatar
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    Really? There are 2 token fields on a character sheet? I'm not sure I get that.
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  5. #45
    one is a super-special, full portrait ... the other is a pog

    in case you want to design a full body costume, and completely dork out

  6. #46
    Blackfoot's Avatar
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    So the one that gets dropped into the combat tracker is the pog.. unless the GM does something funky?
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  7. #47

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    Yeah... the "normal" token goes to the combat tracker. The other one, just sits there and makes your charactersheet pretty.


    Vires Animi

  8. #48
    Yeah, I actually like the large portrait for the sheet. I always did the same for any printout character sheet as well.

  9. #49
    Blackfoot's Avatar
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    It's kinda silly of course since its 'only for you'.
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  10. #50
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    Quote Originally Posted by Blackfoot View Post
    It's kinda silly of course since its 'only for you'.
    And the GM. I think it's a nice touch.
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