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  1. #11
    Hi, sorry not to have been in touch-I found that the SSD editing works better on an ipad but I am going to have another go with FG2
    Borusa32

  2. #12
    Sorry for the thread necro. But has anyone continued on this? I have a friend that already wants to buy FG, and this would put him over the tipping point.

  3. #13
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    @Nylanfs - if you could provide me with a sample character sheet and the core mechanics of each element on character sheet - I will have a look at it... No promises...

  4. #14
    Quote Originally Posted by damned View Post
    @Nylanfs - if you could provide me with a sample character sheet and the core mechanics of each element on character sheet - I will have a look at it... No promises...
    You might be biting off more than you can chew with this, damned - SFB is quite a complex game (one I enjoy quite a bit) - there's a LOT to it

    Just my $0.02 worth

    Cheers
    Dulux-Oz

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  5. #15
    damned's Avatar
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    Quote Originally Posted by dulux-oz View Post
    You might be biting off more than you can chew with this, damned - SFB is quite a complex game (one I enjoy quite a bit) - there's a LOT to it
    I have a bit mouth - really I do - but you are right - it doesnt hold much.

  6. #16
    Here's what I have been able to dig up.

    https://www.starfleetgames.com/starfleetbattles.shtml
    https://starfleetgames.com/sfb/sfin/CadetHandbook.pdf (Game Rules)
    https://starfleetgames.com/sfb/sfin/CadetSSDs.pdf (Ship System Display)

    The hardest parts I "think" are going to be the SSD's (every ship has a different layout), and the staggered movement/initiative order. Also the movement might have to be manually policed.

  7. #17
    And of course I stumble upon this program which does most of the simulation.

    https://www.sfbonline.com/index.jsp

  8. #18
    Quote Originally Posted by Nylanfs View Post
    And of course I stumble upon this program which does most of the simulation.

    https://www.sfbonline.com/index.jsp
    Although I agree that Star Fleet Battles Online is a nice program, it really does require an extensive knowledge of the rules. Also, it doesn't automate nearly enough.

    However, to make an FG module to fully support SFB is a life-long proposition, it would take that long. The OP could go very minimalist with just a Power Allocation sheet and all the appropriate tokens, leaving everything else manual. Maybe automating the Damage Allocation as well.

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