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June 3rd, 2017, 18:08 #201
The Idea Informer is not the only way how requests are getting processed, BUT it's the most reliable way. You can post requests and issue on these forums, but there are always chance that I either do not see them or forget them after first read.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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June 20th, 2017, 20:16 #202
Per your suggestion I just added 40(!) new "problems" in the Idea informer, you have not been spam attacked!
Most relate to the NPC creatures in the GM section, just minor text problems, but there are a few suggestions for new Modifiers or Effects.
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August 2nd, 2017, 21:14 #203"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 22nd, 2017, 14:05 #204
- Join Date
- Jan 2016
- Location
- DOLMAYRAC (France)
- Posts
- 3
I notice some problems with Effects and Modifiers. Their windows are empty for the players. The option "Effects : players can apply" is ON.
We don't have anymore possibility to include Bennies and Cards directly in the windows of the players characters by a simple click. Is there a reason for that ?
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October 22nd, 2017, 14:50 #205"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 22nd, 2017, 16:37 #206
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October 29th, 2017, 21:39 #207
- Join Date
- Jan 2016
- Location
- DOLMAYRAC (France)
- Posts
- 3
Thank you
For Chips and Adventure Cards I regret the possibility to set them in one click
I found another problem, sorry, but I have only 12 Chips in the bag. I "Gather the chips", then set them in the GM pool and count only 12.
If I remember well, the bag contain 25 White Chips, 10 Red Chips and 5 Blue Chips, so ???
We had not encountered this problem before.
Thanks in advance
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October 30th, 2017, 08:52 #208
/chip reset should correct that.
you can also:
/chip count - shows number of white/red/blue/legend in bag
/chip total - shows total number of chips in bag
/chip starting - shows number of white/red/blue/legend starting totals
/chip status
/chip add <colour>
/chip remove <colour> - add/remove chip of that colour from bagMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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March 21st, 2018, 02:43 #209
- Join Date
- Nov 2017
- Posts
- 20
I've run across a minor problem, it seems that my players love bennies and sever of them have luck and great luck as such I don't have enough bennies in the bag to give everyone their starting bennies....
Can you add an option to add standard bennies to the bag please?
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March 21st, 2018, 04:27 #210
See post #201 at the top of this thread page - the main SW ruleset developer recommends posting feature requests here: https://savagefgii.idea.informer.com/
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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