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January 29th, 2011, 16:46 #41
Archangel
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Good 'nuff, Zeuss.
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April 13th, 2011, 07:24 #42Originally Posted by Bidmaron
So +1 to the above. Actually, +2 (I get two votes by now, surely ?)
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September 11th, 2012, 02:18 #43
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Originally Posted by Bidmaron
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September 11th, 2012, 08:27 #44Originally Posted by EmrakFG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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September 13th, 2012, 17:15 #45
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Thank you. It appears BidMaron's old instructions no longer work, however. At least with the Foundation Core lua scripts I'm experimenting with. Ah well.
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June 1st, 2013, 19:56 #46
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Does this still work? Last responses from almost a year ago did not sound promising 8).
BTW, Zeus, you'd extend an XML lexer to special handle <script> tags, and lex the bits inside the tag with your FGIILua lexer. Depending on how you built your FGIILua lexer it should be easy to embed it. I haven't done any Scintilla work since 2004, but iir there are even examples of doing using "sublexers" and open source xml lexer source for Scintilla would should be convertible with minimal effort for NP++ (I haven't ever built plugins for NPP myself, all the work I did with Scintilla I wrappered the Scintilla control directly in my own apps). If you can't find an xml parser, you could also build one using Bison, as there's a bison wrapper for Scintilla as well, iir.--Shin
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June 2nd, 2013, 10:32 #47
It still works for me - haven't set it up since my last post (above), but everything still highlights just fine
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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May 29th, 2014, 19:32 #48
I just tried to do this and while the keywords are dark blue the function list stays empty. Says: Function List - No Rule Defined
Help anyone?Teamwork is essential, it gives them someone else to shoot at.
Read me: https://chaosmeister.games/
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July 28th, 2015, 06:15 #49
I was looking to set this up myself. Is it still applicable? Currently I'm using DSpellCheck in NPP for my spell checking, but have yet to see how it works with LUA and FG syntax.
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June 1st, 2016, 06:32 #50
Edit: after experiencing this problem myself, I fixed it by following Dr. Zeuss' instructions here: https://www.fantasygrounds.com/forum...l=1#post103134
In a nutshell, the configuration needed to take place in my C:\Users\...\AppData\Roaming\Notepad++\plugins\Con fig folder rather than on the different data drive where I have NPP installed.
Mind you, to be able to see this folder you need to follow this part of Bidmaron's instructions on this post: https://www.fantasygrounds.com/forum...l=1#post103146
Last edited by Hector Trelane; June 1st, 2016 at 07:52. Reason: Solved the problem
Running: The One Ring and GUMSHOE--Esoterrorists (on hold); intermittently Fiasco and DramaSystem/Hillfolk
Want to play: Pendragon, City of Mist, Dresden Files RPG, Orpheus, Changeling, Apocalpse World and more PbtA, Bluebeards Bride, Shadows of Esteren; anything by Bully Pulpit Games
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