STAR TREK 2d20
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  1. #11
    Quote Originally Posted by DrZeuss

    For Hunter's Quarry try this:

    Hunters Quarry Ranger Feature 1
    You can designate the nearest enemy ... blablabla ....
    You can designate one enemy as your quarry at a time.\r
    1st–10th +1d6 damage.\r
    11th–20th +2d6 damage.\r
    21st–30th +3d6 damage.\r
    Thanks a lot Doc!
    That one did the trick.

    As I see in FGII this creates effects for the additional damage, which I have to set to self-targeted and once, right?

    So a player can apply the effect before rolling his damage.

  2. #12
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    Yes, that's correct.

    Note moons suggestion to also add a separate damage roll just in case your players forget to add the effect before they roll.
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  3. #13
    Out of curiosity, how does one code "keywords" that FG2 recognizes? Can the list of words be defined?

  4. #14
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    There's quite a few detailed throughout the Player Handbooks and Power Splat rulebooks, not to mention Keywords for NPC powers in the MM guides ...

    Here are a few that I can think off:

    Weapon
    Implement
    Conjuration
    Divine
    Healing
    Psychic
    Martial
    Reliable
    Arcane
    Teleportation
    Thunder
    Fire
    Cold
    Necrotic
    Lightning
    Radiant
    Poison
    Acid
    Force
    Illusion
    Fear
    Gaze
    Primal

    Tenian does a great job of updating the Parser to support all current keywords used by WotC (not sure about 3rd party stuff). Generally if you ensure you have the latest copy of the Parser you should find it supports most if not all of the current available material.
    Last edited by Zeus; August 24th, 2010 at 12:59.
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  5. #15
    I meant in General (I should have specified) for Ruleset creation.


    Quote Originally Posted by DrZeuss
    There's quite a few detailed throughout the Player Handbooks and Power Splat rulebooks, not to mention Keywords for NPC powers in the MM guides ...

    Here are a few that I can think off:

    Weapon
    Implement
    Conjuration
    Divine
    Healing
    Psychic
    Martial
    Reliable
    Arcane
    Teleportation
    Thunder
    Fire
    Cold
    Necrotic
    Lightning
    Radiant
    Poison
    Acid
    Force
    Illusion
    Fear
    Gaze
    Primal



  6. #16
    Quote Originally Posted by DrZeuss

    Note moons suggestion to also add a separate damage roll just in case your players forget to add the effect before they roll.
    Ok, sorry for the stupid question, but how is that done?
    Shall I add a "hit"-Section to the class-feat-entry?
    Last edited by Nephilim667; August 24th, 2010 at 14:33.

  7. #17
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    Quote Originally Posted by Stitched
    I meant in General (I should have specified) for Ruleset creation.
    Oops. In that case yes. 4E detects them an uses them as part of the descriptive text output to the chatpad when attacks/damage are applied.

    To add similar functionality to another ruleset would require writing some LUA script to 'parse' the attack/damage fields of a power (probably from the charsheet or perhaps the CT) to recognise the predefined keywords. From there you can take deterministic action based upon the keyword detected e.g. when making an attack/damage roll.
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  8. #18
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    Quote Originally Posted by Nephilim667
    Ok, sorry for the stupid question, but how is that done?
    Shall I add a "hit"-Section to the class-feat-entry?
    Yes. Add an appropriate Hit: line. e.g. Hit: 1d6 damage.
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  9. #19

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