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August 24th, 2010, 12:00 #11
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Originally Posted by DrZeuss
That one did the trick.
As I see in FGII this creates effects for the additional damage, which I have to set to self-targeted and once, right?
So a player can apply the effect before rolling his damage.
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August 24th, 2010, 12:16 #12
Yes, that's correct.
Note moons suggestion to also add a separate damage roll just in case your players forget to add the effect before they roll.
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August 24th, 2010, 12:42 #13
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Out of curiosity, how does one code "keywords" that FG2 recognizes? Can the list of words be defined?
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August 24th, 2010, 12:56 #14
There's quite a few detailed throughout the Player Handbooks and Power Splat rulebooks, not to mention Keywords for NPC powers in the MM guides ...
Here are a few that I can think off:
Weapon
Implement
Conjuration
Divine
Healing
Psychic
Martial
Reliable
Arcane
Teleportation
Thunder
Fire
Cold
Necrotic
Lightning
Radiant
Poison
Acid
Force
Illusion
Fear
Gaze
Primal
Tenian does a great job of updating the Parser to support all current keywords used by WotC (not sure about 3rd party stuff). Generally if you ensure you have the latest copy of the Parser you should find it supports most if not all of the current available material.Last edited by Zeus; August 24th, 2010 at 12:59.
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August 24th, 2010, 12:57 #15
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I meant in General (I should have specified) for Ruleset creation.
Originally Posted by DrZeuss
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August 24th, 2010, 13:34 #16
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Originally Posted by DrZeuss
Shall I add a "hit"-Section to the class-feat-entry?Last edited by Nephilim667; August 24th, 2010 at 14:33.
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August 24th, 2010, 14:32 #17Originally Posted by Stitched
To add similar functionality to another ruleset would require writing some LUA script to 'parse' the attack/damage fields of a power (probably from the charsheet or perhaps the CT) to recognise the predefined keywords. From there you can take deterministic action based upon the keyword detected e.g. when making an attack/damage roll.
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August 24th, 2010, 14:34 #18Originally Posted by Nephilim667FG Project Development
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August 24th, 2010, 16:55 #19
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Thanks a lot, mate.
Works!!!
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