-
August 15th, 2017, 06:45 #331
Send an email to [email protected] - they'll discuss with you.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
August 15th, 2017, 13:36 #332
Dragon Age is not likely to be one we can license. There are multiple levels of licensing involved with that one that make it hard for us to get in that same space with a digital RPG. The other two are possible but I would like to see a fairly good sample of work or work in progress before approaching the publisher to request a license for either of those. Doing a ruleset is very time consuming and I hate to give a publisher the impression that we have one ready to go when it could be a year or two before one completes.
-
August 15th, 2017, 15:19 #333
I figured as much for Dragon Age.
As far as the other two, I wanted to make sure I had permission to even start working on them. I also wanted to make sure I wasn't stepping on anyone's toes if someone is already working on it.Last edited by paladinesdragon; August 15th, 2017 at 15:22.
-
September 18th, 2017, 18:43 #334
- Join Date
- Sep 2017
- Posts
- 4
I see that there's already some stuff from Pelgrane, so I'm assuming they're down with it, talking to Rob to see if anyone has talked to him about it.
That being said, how hard is it to make a ruleset? Or is it once you get the okay it goes to someone who makes it? Are there developer tools or anything?
-
September 18th, 2017, 18:57 #335
An official 13th Age ruleset is in the works, the guy(s) doing it are hoping it's out before the new year but we'll see.
Making a ruleset is incredibly difficult and time-consuming, there are no tools to build one, just pure XML and Lua scripting. Not for the faint of heart.
-
September 18th, 2017, 19:31 #336
- Join Date
- Sep 2017
- Posts
- 4
Ooo, is there some way to get in contact with them? I'd love to help out with playtesting/gming.
Sadly I know nothing about scripting. :I
-
September 18th, 2017, 19:57 #337
Looks like it's been in development for some years
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
September 18th, 2017, 22:37 #338
- Join Date
- Sep 2017
- Posts
- 4
thank you very much for the link :>
-
October 7th, 2017, 04:50 #339
- Join Date
- Jul 2017
- Posts
- 16
Is anyone still working on Deadlands Reloaded modules? I noticed that none of the newer plot points are out.
-
October 8th, 2017, 15:36 #340
Yep, just submitted updated The Flood and next going to update SnR catalog. About 1/2 done with Last Sons, players guide is @ fine tuning so I can assemble NPCs, going to try the NPC maker but didn't link abilities like I prefer.
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks