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July 8th, 2018, 04:38 #11
What is the damage mechanic?
Two main ways to do it:
#1 Using the Attacks frame on the Character sheet: Attacks will roll a dice to the Chat window and will report against a targeted opponent. They will not determine a hit/miss as this generic ruleset does not know what stats and modifiers and other variables will dictate that success or failure. The Attack should use the following syntax:
Description Dice,
The comma is required to end the string. You may find that for your ruleset you include an Attack String and a Damage String as two separate entries: eg Short Sword [ATK] 1d20+2, Short Sword [DMG] 1d6+2,
You may drag these attacks on to an enemy Token on the map or in the Combat Tracker or use the targeting system.
PC Attacks will show in the Combat Tracker.
#2 Using Rolls: There is a Roll /damage with Type Damage. It uses a simple /damage #d#+# syntax.
The result in Chat from wither of these two is of type Damage. This means when it is dragged on to the Wounds section on the Combat Tracker it will Add to the existing value rather than replace the existing value.
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July 8th, 2018, 05:31 #12
- Join Date
- Nov 2015
- Posts
- 43
Nice!
Palladium Fantasy (and Rifts...etc.) are pretty crunchy. Each type of weapon has an associated weapon proficiency that likely adds to the attack, parry, and maybe damage. Often times a small bonus when thrown as well. These bonuses increase as the character advances in levels.
The attacker rolls 1d20 + any modifiers to strike the defender. The basic defense options are parry and dodge (1d20 + any modifiers). If the attacker strike roll is higher than the defender's parry or dodge roll, the attacker hits and rolls damage. If the attack roll was greater than the defender's armor rating, the defender takes damage. If the attack roll hit, but was equal to or less than the defender's armor rating, the armor takes the damage, until damaged enough to destroy the armor.
That is the "in a nut shell" description of combat.
Initiative is also rolled every round.Last edited by LongShot; July 8th, 2018 at 05:38.
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July 8th, 2018, 06:18 #13
There are several options for Initiative added in the current release: https://www.diehard-gaming.com/mchelp.html#combat
Wounds is the only field that will track accumulative damage by drag and drop. You could code C4/C5 to do that in an extension.
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July 8th, 2018, 15:57 #14
- Join Date
- Nov 2015
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- 43
Great! I will check it out.
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October 12th, 2020, 07:58 #15
Palladium System would be a good add! $$$
Rifts, Heroes Unlimited, TMNT, Ninjas and Superspies, Palladium Fantasy, Robotech...NinkasiNinja
Fantasy Grounds Ultimate License
Time Zone: US Eastern (-5 GMT)
Games desired: Star Wars FFG, D&D5e, AD&D, Patfinder 3.5, Cyberpunk, Vampire, Heroes Unlimited, Rifts
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