Thread: Game Calendar revision
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June 16th, 2009, 05:00 #11
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- Jun 2009
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- 11
would be nice if all the game times were not deleted untill at least a month after the set date, so you can tell how active a game is.
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June 19th, 2009, 17:04 #12
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- Feb 2009
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- 8
Originally Posted by mr_h
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June 19th, 2009, 23:30 #13
Yeah i agree with Alchais you guys should clean the calendar...like send a message to the GM of the game and if they don´t reply clean it up...this way its more easy for ppl to find games and not waiting for replys of dead games...
Religion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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August 30th, 2009, 09:51 #14
The ability to delete old games was a big positive step, but there's still a lot of clutter that limits usefulness and organization can be much better to increase utility.
I would add/echo previous suggestions with the following:
Add categories (like by game system and/or ruleset, time and day of week, frequency, long-term game/short-term/one-shot, etc.)
add search (by the above categories)
permit filtering (again by the above categories)
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December 3rd, 2009, 12:11 #15
Yeah just seconding points / adding my two cents:
*Separate out input fields to "Title", "Game Type" (campaign/oneshot), "Ruleset", "Character Level", "Setting" (Forgotten Realms/homebrew etc), "Frequency" (monthly, fortnightly, weekly, bi-weekly etc)
*Filter/search by various categories
*Some fields should be selected from drop-downs to enable more accurate searching. It eliminates some elements of human error, and gives consistency. If they're all plain text you'll have the nightmare of trying to sort a field when people are typing anything from 4e, to fourth ed, and DnD 4.0.
The most complex thing I'd like to see is the way "suggested scheduling" might work. As most people have some flexibility in their schedule, no one wants to commit to a specific time before they've got players interested. Add to that the fact some of us are always having to translate timezones, and it can make scheduling hard! So what I'd like to see is some kind of "suggested schedule" input where people select a few possible time slots on different days of the week in their local time, and they display in everyone else's local time.
You could even allow players to check boxes saying which suggested playtimes they are available for when they apply to be a player.
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December 3rd, 2009, 12:15 #16
I would also add that games/campaigns that are "in progress" actually get moved to a separate calendar entirely with its actual playtimes listed.
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January 18th, 2010, 10:21 #17
AGAIN we desparately need a time zone feature on the list, with a filter. I am frustarted at havng to trawl thru games to find those suitable for GMT+10.
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January 18th, 2010, 16:09 #18Originally Posted by trevorgallFounding member of the Star Wars Adventure Writers GuildAvatar image by artist Steve Criado of Fandom ComicsPST (GMT-8) Evening and Weekend GamerSystems Played: Star Wars Saga Edition, D&D 4th Edition, Pathfinder
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February 4th, 2010, 07:11 #19
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- Mar 2009
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- australia
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yep
Great hey knocks on some doors need a player becasue the faster i learn this interface the faste ri can run my own games Gmt+10
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March 5th, 2010, 01:22 #20
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- Sep 2009
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- 52
Bump for Timezone.
Just make it that you can't enter the completed record until the Timezone field is filled, very simple.
Currently theres an EU, a UK FG groups on google, there's also a US FG group on Yahoo. There's about 2 other group somewhere that I've not lost track of.
A lot of this hassle is unnecessary, a lot of hassle is created by Time zone issues.
EDIT: I've also noticed that the Game Calendar is not linked on the top, making it hard to find. The only place it's linked it from the Home Page! Most people who purchase FG2 go directly to these forums, it should be linked to the right side of "Community", like it is on the homepage.Last edited by BruntFCA; March 5th, 2010 at 01:24.
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