Yes, very close, few niggles, very few niggles.... Will post back here in the midweek with an actual list of things left to sort, couple more days and I should break the back of the list, I just need to stop adding.
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Awesome looking work! I'm just looking to start Traveller, very excited to see this upon release.
Just finished the entire thread, very excited (was member of the MI 2003-2014) and love “Classic MGT”.
any word on beta testing?
Evening all,
Been back on this baby this last week, doing the final tidyups.
If you follow me on Twitter (or Fantasy Grounds) I've been posting updates there.
https://twitter.com/MadBeardMan
Just finished tidying up Skills section, so now onto Psionics.
Cheers
Afternoon All,
Here's a link to a DropBox folder containing all the images so far (and those I post onto Twitter), I'll update the first post in this thread with this as well with this.
Work done in the last week:
- Updated Character Sheet, so that we have an Actions Tab - still might change things after the next play session
- Skills system. Re-wrote the basic skills system
- Skills system. You may now add your own skills and edit the skill description (supports formatted text)
- Skills system. Unskilled is added to each character upon creation, and set at -3 it may not be deleted/edited
- Skills system. When rolling dice the Chat Display has been tidied/updated to give a better/concise result
- Equipment. Updated so that you can add your own equipment, and depending on the type, the fields will change
- Equipment. Encumbrance has been updated to automatically calculate when adding/remove items and carrying/not carrying
- Encumbrance. If Encumbrance is Light or Heavy the penalty is applied to any Physical dice roll
- Desktop. Added Simple, Easy, Routine, Average, Difficult, Very Difficult and Formidable buttons to set the modifier
- Psychic. Updated to work similar to the Skills system. Might put Psychic attacks in the actions tab
- Actions Tab. Added new Tab to hold the Wound Tracker, and the Weapons attacks
- Wound Track (on the Actions Tab). Remember to set these once char gen is completed. Each has a 'reset' button attached
- Weapon Attacks. The desktop Modifier box, the +1, +2 etc modifier boxes, and the Task Difficulty boxes are now part of a Weapon attack description in the Chat Window.
- Modifiers. Add in all the various modifiers to the desktop modifier pop-up window
- More, lots of tidied up bits
Work left to do:
- Psychic. Complete data updates/re-write. Decide if attacks should be placed in the Actions Tab
- Combat Tracker. Scrap the system I had created, and re-write
- Desktop Icons. Get the icons for all the data types added
- NPC's. Add Weapon attacks
- PC initiative - apply init penalty for weapons with Heft or Recoil
Now this might seem a lot, it is and it's not. I wrote the WOiN ruleset from which I can borrow a lot of the Combat Tracker from and things are pretty similar.
Also the reason to do all this work and re-write parts is the fact this ruleset will be the basis for the New Traveller edition, which I'll be working on straight after this.
Cheers,
MBM
Is the ship sheet included? Is this going to be only core or will supplements such as high guard and the LBBs be included in the build?
This is only the Core Rulebook (Mongoose Traveller 1st Edition), the Mongoose New Traveller will have the Core plus all support books released over time.
I'm hoping that once this launches, others will convert the little black books, to add extra content. I will do a few myself (if I find the time) but my focus will be on New Traveller.
Regarding ships, there are no plans at the moment to include the ship sheet with the initial release, however I'll add it in a future update, as I'll support this ruleset like I am What's Old is New, plus any other ruleset I'll convert/create. Oddly enough I'm enjoying the ruleset coding....
Just finished adding Weapon Attack (actions) & Armour to the NPC character sheet.
Thanks,
MBM