Current state of automation for M&M ruleset (3e)
So, I'm re-starting my M&M campaign this year with a bunch of friends so I'm re-familiarizing myself with the ruleset. Played around with it last night.
Wanted to confirm a few things (and this is after some research/toying around):
Figured out (finally) Attacks, which helps with the Damage effect.
1. Afflictions are not coded, correct? I'm wondering if the Attack automation might be used as a partial work-around (since it interacts with Dodge or Parry, and damage resistance stats like Toughness). Any one have a good suggestion?
2. I believe Area of Effect (AOE) is not automated. Since a successful Dodge would half the Effect rank, I made 2 Attacks for a Burst power (one is just half) and would apply the right damage based on the target's Dodge save. Haven't tested so may not work (and yeah, it's clunky). Anyone have any work-arounds?
3. Are we able to add Conditions (aka Effects in 5e) like Stunned, etc.? At this point, I'm ok with simply a label - is that possible? I know in 5e you can make new Effects. But it would nice to automate this in M&M, if that is possible. Is it?