SW Enhanced Character Sheets Extension update v1.1
SW Enhanced Character Sheets Extension was updated to include two new features. You can find the new updated version v1.1 here. New implemented features are:
- PC Sheet :: Improved Derived Stat value calculation: Derived Stats have bonus/modifierlist as with traits. The modifierlist can be opened by either double-clicking, middle-mouse clicking or from selecting menu option on top of the derived stat fields. Any modifier can easily be included to the list and the total value derived stat is calculated from base value and modifiers. In addition each modifier can easily be toggled as enabled or disabled. This feature can be turned off in preferences, by default it's disabled.
- PC Sheet :: Auto-update derived stat modifier in traits: When any derived stat's name is used in trait's bonuslist the bonus will be automatically updated when derived stat's value changes. For example when Charisma is added as bonus for persuation skill, the trait's bonus will automatically update when charisma value changes. Implementation of Idea "Have charisma or other dervied stat auto-added to skill rolls"
Charsheet and Desktop Enhancement update
Few items were updated to be Savage Worlds v3.4.1 ruleset compatible:
- SW Enhanced Character Sheets Extension: SW Enhanced Character Sheets_v1.1_build3.ext
- SW Enhanced Desktop Extension: SW Enhanced Desktop_v1.0_build2.ext
No new features were added, but v3.4.1 incompatibility issues were resolved.
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Enhanced Combat Tracker development has started
I have just started to develope the Enhanced Combat Tracker extension and I would like to hear from you what could be done to make the combat tracker smoothier for SW gaming? Personally during the last session I found out that it's encumbersome to find whom PCs are targeting. In addition there can be few steps you have to perform to simply see what are the targeted NPC's parry & toughness. I don't know about you guys but I have had hard time to easily see which character is currently active/whose turn its. These has been slowing up the flow some time, but last session just made me code for short time to make a quick fix.
Solution includes few new features:
- Currently active character (whose turn it is) is being highlighed with color according to his Friend-or-Foe selection. Friendly characters have green highlighting, neutrals have yellow and hostile characters have red highlighting.
- Active character's Effectlist is automatically displayed. When the turn changes to another character the effectlist pops up. In addition in case of NPCs, attack & damage lines are popped up as well.
- When player target's a character, the targeted character will be highlighted with blue color. In addition parry, toughness and effectlist is popped up automatically for targeted characters.
- When howering on the left side of the combat tracker (where active character is marked), the "active character" icon is being shown on mouse hovering. I used to mistakenly click on that edge and changed to active character without intend. This update will give some insight to GM that don't click there unless you want to change to active character.
See the screenshots for more information. What do you think?
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Now, I would like to hear have you been struggling with combat tracker? What could be enhanced to make it work smoothier?
EDIT: First development version was uploaded (compatibility checks has not been done until v1.0 is reached): SW Enhanced Combat Tracker