Another vote for a 13th Age ruleset.
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Another vote for a 13th Age ruleset.
I would love a copy as well.
fyi... the srd might be up soon https://www.pelgranepress.com/?p=12896
and a demo module and pregens are available https://www.pelgranepress.com/site/?...wnload&cat=248
Hey guys. I don't mean to thread necro, but this seems to be the only post on 13th Age for FG; has there been any developments on the ruleset?
FG3 just came out of Alpha, so I may be able to find some time to continue my work.
As it currently runs, it uses 4e as the basis, with a 13th age theme.
BoomerET
13th Age SRD has been published under the OGL: https://www.pelgranepress.com/?p=13316
This opens up lots of FG possibilities... :)
I'm really getting into 13th Age as well. We're currently playing using the 4E ruleset, but I'd really like to get a 13th Age one going. What is the most up to date documentation I should look at for making a FG3 ruleset? I've been using FG long enough that it's time I learned how to make a ruleset, really. Especially with an SRD, 13th Age could be awesome. (And yes JPG, 13A is most definitely closest to 4E.)
There isn't very much in depth 3.0 documentation online available at the moment aside from whats detailed in the patch notes (see FG's program folder after you update to the beta release of 3.0) and what you can gleam here from the forums, devs and other forum members who are actively developing with the 3.0 beta. The current Library documentation is still (largely) valid so probably best to start with the anatomy of a ruleset and the ruleset reference docs.
Having said that, I have personally found digging into the new CoreRPG and 3.5E/4E rulesets to a good place to start with 3.0. With these existing rulesets you have a ready reference of:
- how the new 3.0 ruleset inheritance (layering) functionality works
- examples of how game mechanics (D&D in these example) are actually implemented
- re-usable GUI assets like icons, frames and fonts
- pre-cooked control templates for more advanced controls like dynamic titlebars, calendars and rollable tables to name but a few
In addition, if you take a look at the new Numenera ruleset, you'll get the added advantage of seeing a ruleset being developed from the ground up. MW is actively developing the ruleset for his personal weekly Numenera campaign. MW and I are also collaborating on the new 5E ruleset so happy to provide any assistance if you ave any specific questions. 5E isn't part of the beta yet, mainly as the character sheet(s) are in pieces and being re-written from the ground up but I expect it will be included in the near future.
I am hesitant about converting to 3.0 myself as one of my GMs has had problems so I can't access the patch notes but I am definitely interested in digging into 3.0 when its ready. If in the future before the live release of the version (and I'm assuming the documentation that would accompany it) a centralized collection of changes and new features became available, I would also be interested in it. My Chronic games are waiting for the update and I want to make use of all the new goodies when designing it. (It also helps to have a good grasp of things before running demos to teach other people.)
In the mean time, instead of surfing through the forums for information that will be inevitable collected at some point, I am working on the role-play content for the games.
Any one working on this?