Savage Worlds v4.5 released
Savage Worlds ruleset v4.5 is now available with following updates
SavageWorlds ruleset
- [Feature] Manual roll support added
- [Feature] Dramatic Tasks tracker feature added to CT
- [Feature] Attack results in CT entries
- [Feature] Attack results in minitracker entries
- [Feature] New option: Auto-apply Ganging Up modifiers
- [Feature] When "Auto-apply Range modifiers" option is enabled, ranged attacks against adjacent foe use Parry instead of 4
- [Feature] Improvements to vehicle support in combat tracker
- [Feature] Combatants can be targeted without need to assign their tokens on map
- [Feature] New option added: "Dice: Desktop dice can Ace". Enable to allow desktop dices to Ace automatically
- [Feature] Reach field added to weapon sheet
- [Feature] Encounters can populate chase tracker
- [Feature] Improvements to Skills, Edges, Powers and Archetypes masterindex
- [Feature] Options made consistent with CoreRPG
- [Feature] Double-click to use Benny
- [Feature] Host can exchange Bennies between PCs, CT entries and GM Bennies
- [Feature] Host can browse remaining cards from decks. Access by right clicking on Card deck tool
- [Feature] New option to define how many Joker cards are in the deck (options: 0, 1, 2, 4)
- [Feature] Number of attacks can be set with right click menu
- [Improvement] Action card dealing and notifications updated
- [Improvement] Combat tracker layout updated
- [Improvement] Minitracker layout updated
- [Improvement] Combat tracker menu updated
- [Improvement] Bennies, cards and numbers can be dropped anywhere on combat tracker to apply them
- [Improvement] Expand/Collapse buttons added to categorisedlist window
- [Improvement] NPC lock change will affect its subwindows (weapons, powers, abilities etc.)
- [Improvement] If encounter combatant doesn't have token, letter token will be used
- [Improvement] Effect expiration messages updated
- [Improvement] Dropping power to sheet from deluxe player's guide will populate more information
- [Improvement] Notification is delivered if party sheet feature is used but the sheet is empty
- [Improvement] Reach information shown in NPC and vehicle attacks
- [Module] Fixes to SW Deluxe GM Guide module
- [Module] Fixes to SW Deluxe Player Guide module
- [Module] Missing weapon/power information added
- [Module] Shaken rules updated
- [Module] NPC space values updated to match their size
- [Bug] Records could be dropped to locked NPC and vehicle. Fixed
- [Bug] Locked encounters could be edited. Fixed
- [Bug] CT append/random numbering does not work. Fixed
- [Bug] Duplicating combatant in CT did not copy all values. Fixed
- [Bug] Damage could not be updated if NPC was from module. Fixed
- [Bug] Option "CT: Dealt card announcements" could reveal hidden information to players. Fixed
- [Bug] Modifierstack did not affect pending attack entries. Fixed
- [Bug] Skill was not detected if it had hyphen in its name. Fixed
- [Bug] Force against Parry feature did not work. Fixed
- [Bug] PC Portrait Wounds indicator did not work. Fixed
- [Bug] Adding weapons to module NPCs did not work. Fixed
- [Bug] Weapon and Power record was locked when dropped to charsheet. Fixed
- [Bug] Charsheet clear token menu option caused script error. Fixed
- [Bug] Setup GM Bennies option did not reset bennies. Fixed
- [Bug] Dropping dice on CT entry should only roll against the given target. Fixed
- [Bug] Chase tracker's cards could be duplicated with drag-and-drop. Fixed
- [Bug] Script error when opening client chase minitracker. Fixed
- [Bug] Double clicking on hold action card on client minitracker didn't show interrupt message. Fixed
- [Bug] Minitracker script errors after combatant was removed. Fixed
- [Bug] Encounters does not populate combatant names correctly. Fixed
- [Bug] Vehicles should be able to sustain three wounds. Fixed
- [Bug] Tokens are not considered adjacent if they have size greater than one. Fixed
- [Bug] Traits and Attacks were not rendered in CT if NPC didn't have wildcard information. Fixed
- [Bug] Old Module NPC weapons were not linked to skills in CT. Fixed
- [Dev] Improved Card hand support
- [Dev] Maximum trait die acing count can be defined
- [Dev] CombatManager and TargetingManager overrides refactored
Deadlands: Reloaded
- [Feature] Card table: Improved card handling
- [Feature] Double-click to use Fate chip
- [Feature] Added new right click Fate chip menu option to remove Shaken
- [Module] Attack type and range added to Marshel's Handbook NPCs
- [Module] Missing weapon/power information added
- [Bug] Marshal Fate Chips showed unusable menu options
- [Bug] Toggle defense button was not accessable in combat tracker entry. Fixed
- [Dev] Static texts updated to string resources
- [Dev] Unused graphics removed
Horror Companion
- [Module] Missing weapon/power information added
- [Module] Broken links fixed
- [Dev] Slow initiative handler updated
Science Fiction Companion
- [Module] Missing weapon/power information added
- [Module] Minor content formating updates
Eris Beta-V
- [Module] Plot-point NPC and Vehicle records are unlockable
- [Module] Missing weapon/power information added
Interface Zero
- [Module] Minor content formating updates
- [Module] Missing weapon/power information added
Rippers Resurrected
- [Improvement] Lodge modifier was editable even if record was locked
- [Module] Missing weapon/power information added
- [Module] Broken NPC data. Fixed
Rippers
- [Module] Broken NPC data. Fixed
- [Module] Missing weapon/power information added
Hellfrost
- [Module] Minor content formating updates
Lankhmar
- [Improvement] Launch message updated
War of the Dead
- [Dev] Slow, shambler initiative handler updated
Nemezis
- [Bug] Script warning in implant inventory list. Fixed
Blood Drive 1
- [Module] Broken links fixed
Blood Drive 2
- [Module] Broken links fixed
Blood Drive 3
- [Module] Broken links fixed
50 Fathoms
- [Module] Broken links fixed
East Texas University
- [Module] Broken links fixed
Knights With No Armor
- [Bug] Extension was not DLR compatible. Fixed
The Sixth Gun
- [Bug] Auto-apply fatigue was broken. Fixed
- [Bug] Arcane skill registration was missing linked attribute. Fixed
- [Bug] Arcane background registration override the whole arcane script. Fixed
Millenium Knights
- [Dev] Announcement text added
Shaintar: Legends Unleashed
- [Dev] Factions button registration updated
Deadlands: Reloaded
- [Module] Edge records cleaned up
Adventure Deck
- [Module] Edge records cleaned up
Hellfrost
- [Module] Confusion, Pummel and Storm powers fixed
- [Module] Edge records cleaned up
Hellfrost: Land of Fire
- [Module] Edge records cleaned up
Smith & Robards 1880 Catalog
- [Module] Missing weapon/power information added
- [Module] Broken links fixed
Fantasy Companion
- [Module] Missing weapon/power information added
- [Module] Edge records cleaned up
Necropolis 2350
- [Bug] Adding Squad to CT did not work as expected. Fixed
- [Module] Missing weapon/power information added