"INIT" effect. Make the bonus higher than your initiative die and it will always be on top. To make it "stick" add something like "Initiative 10" or something to the special field on the NPC.
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Like so?
https://i.imgur.com/Hn0Else.png
Yeah, I am plugging in parts of the BECMI critter list.
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Not where I can test it, or I would.
Does the XP calculate hit points on it's own when building encounters? In other words, if I have a creaturer that has 3 hit points and XP is listed as 10+1, does FG award / calculate 13 XP for the characters?
Thanks
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No, the D&D rulesets do because they just have straight XP numbers. There's no script to calculate the various +N bits for C&C. Not sure if Andraax plans to add that someday or not?
I've got some ideas on how to handle that but no firm plans yet.
I've been plugging in XP into the encounter and then just calculating average hit point for the XP kicker (I allow the game to roll hit points, so they are all over the place in play). I thought that I was doing it in a fair fashion, but just wanted to make sure, so thanks for the answers :)
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Actually, I'm thinking of treating max as max, then treating everything else as average.
I am all for it since it is pretty much my current system :)
Yeah, another question, sorry.
Touch attacks. By rule, they go against AC 10 with dex mods applied (spells and other mods could also apply).
Anyhow, is an attack by a monster named 'touch' handled correctly. Or is there some other way to enter the monster to make the attack work correctly?
"1 touch (1d6)" is how the attack appears.
Thanks
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