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update 2017.10.21: actiononly setting for advanced effects. Several bug fixes related to effects. cleaned up code that was moved to CoreRPG by base rulesets.
update 2017.10.27: import table text updates (first line title), bugs: concentration effect for rolling init for spell would use previous round initiative, effects expiring incorrectly due to ascending versus descending (d20/5e mechanics) initiative, actiononly/non-action only logic bug corrected. cleaned up display of effect strings for advanced effects.
update 2017.11.04: bug fix, saves (half damage type), applied the 5E ruleset for save fixes from previous updates also.
update 2017.11.09: TURN, TURNLEVEL and SURPRISE added as effect modifiers. ARMOR() added to effects IF/IFT. THACO on frontpage usable for a basic attack just using thaco. Actions tab back to bottom.
update 2017.12.12: Added campaign setting to allow pcs to edit item effects. THACO on front page can be rolled for basic attack. Added description of item to powers when item has a power. Bugfix Dual class exp, Concentration/Interruption for spells.
Latest downloads here:
update "AD&D Core SRD Monsters.mod": Fixed double entries in the module.
Update: "AD&D Core SRD Monsters v2017.12.19.mod": Fixed action entries and added several powers for some creatures (see Ghoul for example).
update: 2018.01.18: various bug fixes, memorized count,dangling npc spawn issue,depricated speedfactor issue. added: profs/weapon values earned/used, moved weapon and languages to "skills" tab (all profs/nonweapon in same tab now), added turn, arcane and divine level to advancement, effects added to class (advancement) and race, concentration for npcs "hidden" from players
update: 2018.02.04: removed TableImport and /Author from base code, use extension (easier for me to manage), character sheet revamped (download GoldenRod Extension to see old style), trimmed out more 5eisms from npc sheets and encounters,fixed bug in abilities (related to moving abilities/languages).
update: 2018.02.07: backport 5e updates where necessary. Bugfix in effects with no initiative value set.
update: 2018.02.15: Bugfix: drag/drop spell, memorization options didn't show immediately, Backend, CoreRPG effects code re-introduced because of setInitAscending(), Hide vehicles and feats records, added hide button to Display: Actions mode. CasterLevel settings for damage, heal and durations for spells. Added divine/arcane levels to prepmode and slots view. Added "hidden text" in NPC name in Combat tracker.
update 2018.02.19: bugfix: drag/drop spells on npcs, base thaco attack used wrong thaco. Added turn undead automation. Added clone pc to npc. Added clone npc to pc.
update 2018.03.06: bugfix, thaco on npc->pc convert, added /reachecheck, added Whisper DING campaign config, added headers to durations on effects, removed templates button (not useful)
update 2018.03.16: Bugfix: alignment of Wounds in CT also "advanced effects" applied twice if DM and Player had sheet opened.
update 2018.03.19: CasterLevel can now be linked to spell Type. Advancement can now have Attack abilities and Power abilities applied at the appropriate level they are gained.
update 2018.03.27: Bugfix: action/weapons unifentified items now properly show with non-id name. bugfix in concentration for init/spellcasting. Added: initiative needed indicator for DM (on player portraits). First pass at OSRIC PDF/text npc import.
update 2018.03.30: Added import spells (OSRIC style pdf), added context highlighting to spells AND npc import. Added some additional text recognition to import S&W npcs also.
update 2018.04.03: Bugfix: non-magic item attacks missing fixed. NPC import updated to support AD&D 1e, 2e and S&W better. Spells import updated for better imports from OSRIC and S&W. Context highlighting of imported descriptions updated.
update 2018.04.22: Added: crit types in campaign settings. Bugfixes: effect handlers for npcs, un/indentified items didnt work properly on npcs. Updated: readycheck DM side has larger indicators, reorganized RIP code, casting spells wont fail if non-memorized but alerts still are shown, back ported into AD&D core CoreRPG override scripts and updates to 5e where necessary.