I believe Unity runs native on Macs.
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I believe Unity runs native on Macs.
The weather effects, as well as the rest of the rendering in FGU, are GPU accelerated. Checking the profiler, the rain effect takes 0.05ms on a GeForce GTS 450—which is a five year old graphics card.Quote:
What kind of system are we going to need to run weather effects and still have a smooth experience rolling dice and moving tokens around and such?
FGU will be Mac and Linux native.Quote:
I'm curious about the graphics implementation given the current FG build on Mac and Linux rely on Dx9 wine emulation. Relying on emulation kinda puts us in a rut unless it's OpenGL or something cross platform for FGU.
As can be seen here, the Unity engine is specifically built to be multi-platform. For Fantasy Grounds purposes, they're aiming at native Windows, Mac and Linux builds, as @pindercarl and @ddavison have stated. No WINE, no workarounds, no legacy DirectX.
This looks very reminiscent of putting a map together with Neverwinter Nights; tile based terrain with individual or a collection of placeables. As long as there's variety it shouldn't look like every tree is the same etc...
@pindercarl, what are you doing up already? You need your sleep so you can keep adding awesome new features to FGU!
:p
Carl you beautiful son of a gun go rest. But sweet baby Moses do I want a slight rumble weather effect for earthquakes or stampedes or impending danger. Or a fire version for being on fire. Or mist....YOU SPOILED ME CARL.... YOU MONSTER :) :)
https://vimeo.com/214687672
@gaara6666 you'll have to try harder next time :)