this makes things like invisibility, one round, (from class effects etc) actually track properly. while it is cool having the option to track when a spell was cast by its turn in the initiativer order by exact number, this makes it so much easier to code a whole bunch of stuff that shouldn't last past a persons next turn, as per the games intentions. (after all, abilities that are worded "UNTIL THE END OF THE CASTERS NEXT TURN" mean its up for their initiative, whatever they happen to roll on the next round, and no longer or shorter than that. sure, the other way is fun, but isn't how it is intended to work.