Seeking advice on how to package a campaign for sale
Hi,
Context:
For the last 2+ years I've been converting 2E planescape adventures into a single 1-20 5E campaign. In addition to mechanics and encounter balancing, I've made editorial adjustments to certain plots. When it's done it will be a 17-module campaign, and I have two "playtest" groups currently most of the way through module 12.
As of this past weekend, I've finished the first 16 modules. At this point I've converted 683 full-sized pages. I've been making all my own battlemaps with dungeondraft, as those are largely absent in the original modules, and the ones that are available often don't port terribly well to fantasy grounds. 214 maps to date. At some point in the journey, I thought that I've spent so much time on this project, if I polished it up I could share/sell it. Licensing allows me to do this, provided i don't include any original artwork, so when I finished 'coding' module 16, i went backwards and replaced all the essential artwork (e.g. player handouts, DM maps, etc.) with my own work in wonderdraft, gimp, etc.
As of last weekend, I was ready to finally code the final module: Die Vecna Die. Seems a fitting way to end a 2E conversion campaign involving planescape. But lo and behold, that weekend I coincidentally see on D&D Beyond an announcement for The Eve of Ruin to be released in May. Not an exact 2E to 5E conversion of Die Vecna Die, but very similar. Why would people want to play both? So, I decided to end my campaign with an original adventure that had been kicking around in the back of my head for some time.
Question:
Do I sell the campaign as a complete package? Or I do split the converted and original content, and put the final module on kickstarter? I thought if enough people showed interest, I could hire an artist to add cinematic art to make it look more like a professional product (battlemaps & assets are one thing, but cinematic art is way beyond me. And the audience seems to disprove of AI art, nevermind any potential legal issues). But maybe splitting the campaign up like that weakens their value individually. Maybe what i need is a sales expert rather than (or before) an artist. But I thought I'd turn to the forums first, and fantasyground forums have always been supportive and kind to me.
Does anyone have experience with making adventures available for sale, or simply have an opinion on the matter? Your input would be welcome.
P.S. while the license allows the sale of converted/edited 2E content sans artwork, it only allows this on DMS Guild. So I can't also place the converted modules up on kickstarter.