Creating Occupation Modules
Whilst the occupations dialog in the ruleset allows creation of new occupations. it does not (yet) support all of the options that are available in the XML format used for display. Following is an example of a full occupation, will all of the options used.
To create your own, I would recommend creating the basic occupation in FG, exporting it, then fixing up the XML in the exported module.
Code:
<id-00001>
<name type="string">New Occupation</name>
<points>
<id-001>
<multiplier type="number">2</multiplier>
<ability type="string">EDU</ability>
</id-001>
<id-002>
<multiplier type="number">2</multiplier>
<options>
<id-001>
<ability type="string">STR</ability>
</id-001>
<id-002>
<ability type="string">DEX</ability>
</id-002>
</options>
</id-002>
</points>
<creditmin type="number">9</creditmin>
<creditmax type="number">40</creditmax>
<skills>
<id-001>
<skill type="string">Art/Craft (Acting)</skill>
</id-001>
<id-002>
<skill type="string">Disguise</skill>
</id-002>
<id-003>
<skill type="string">Fighting</skill>
</id-003>
<id-004>
<skill type="string">History</skill>
</id-004>
<id-005>
<label type="string">two interpersonal skill</label>
<options>
<id-001>
<skill type="string">Charm</skill>
</id-001>
<id-002>
<skill type="string">Fast Talk</skill>
</id-002>
<id-003>
<skill type="string">Intimidate</skill>
</id-003>
<id-004>
<skill type="string">Persuade</skill>
</id-004>
</options>
</id-005>
<id-006>
<label type="string">two interpersonal skill</label>
<options>
<id-001>
<skill type="string">Charm</skill>
</id-001>
<id-002>
<skill type="string">Fast Talk</skill>
</id-002>
<id-003>
<skill type="string">Intimidate</skill>
</id-003>
<id-004>
<skill type="string">Persuade</skill>
</id-004>
</options>
</id-006>
<id-007>
<skill type="string">Psychology</skill>
</id-007>
<id-008>
<skill type="string"></skill>
</id-008>
</skills>
<suggestedcontacts type="string">Theatre industry, newspaper arts critics, actor's guild or union.
</suggestedcontacts>
<text type="formattedtext">
<p>Blah Blah Blah</p>
</text>
</id-00001>
As you can see, you can specify the abilities used for the occupation skill points.
Skills can be either:
- fixed skill - e.g. Language (Latin)
- fixed skill with any specialization - e.g. Language
- choice of skill - with a label
- any skill - leaving the skill slot empty
Enjoy.
Ian